Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Monday, September 17, 2012

Incoming vice provost uses music, virtual reality to help stroke victims

So you Carnegie Mellon graduates should congratulate him and suggest new stroke rehab options with music.
http://thetartan.org/2012/9/17/scitech/design-arts
Having spent the last decade designing a virtual system that incorporates music with visuals to help stroke victims regain limb functionality, Thanassis Rikakis isn’t a surprising choice for Carnegie Mellon’s new vice provost for design, arts, and technology.
Over the past 10 years, Rikakis has served as professor and director of the School of Arts, Media, and Engineering at Arizona State University. With graduate degrees in music composition and psychoacoustics, he has led numerous projects that bridge the arts with technology in attempts to improve the quality of life.
Heading into his new position, Rikakis will place a lot of focus on the future of what he calls “cultural systems” — the interaction between several different aspects of a culture, such as technology and art, to create a unique experience.
“We’re talking about the orchestral experience of the future, the drama experience of the future, the literature experience of the future,” Rikakis explained. “What we want to do at CMU is recognize that this is happening and begin to put both our educational structures in place so five years from now we are at the forefront of creating these new cultural systems.”
“He brings a wealth of experience and vision to further that mission at our university,” Carnegie Mellon Provost and Executive Vice President Mark Kamlet said in a university press release last Monday announcing Rikakis’ appointment.
One such cultural system for which Rikakis led the development was an adaptive, mixed-reality rehabilitation system, which aims to teach the mechanics of simple limb motions to stroke survivors. It combines physical movements, as performed by a stroke survivor, with digital feedback in the form of sounds and visuals.
The virtual component — having a stroke victim move his or her limbs and generate movements on a screen — seemed to be only half of the recipe for successful rehabilitation, Rikakis said.
“The virtual world is missing a lot of the physical interactions that our bodies optimize for,” he said. “Our perception is critical.”
As an example, consider the motion involved in reaching for a cup of water placed on a table. This motion, Rikakis explained, consists of the arm speeding up, followed by holding that speed, followed by slowing down just before reaching the cup to not knock it over. To give the stroke victims an additional perspective on this motion, notes on a marimba are played speeding up, holding steady, and then slowing down.
The victims are then asked to re-create this sound by moving their arms. Sensors placed all over the arms capture the movement and create sounds in real time based on how quickly or slowly the arms move.
Clinical trials were conducted on this system, and the results were just recently accepted by the journal Neurorehabilitation and Neural Repair. Rikakis said the study found that “mixed-reality rehabilitation is an efficient tool for improving movement quality in a sustainable manner.”
One may think of the situation in this way: Traditional physical therapy may result in the stroke victim successfully grabbing the cup of water, but adding in mixed-reality rehabilitation may increase the chances of victims not spilling it in the process.
The collaboration involved in the mixed-reality rehabilitation project is one example of the interdisciplinary work Rikakis hopes to encourage at Carnegie Mellon. The project involved researchers from the fields of rehabilitation medicine, rehabilitation science, psychology, sociology, visual art, music, computer science, electrical engineering, and bioengineering.
In addition to the new position of vice provost for design, arts, and technology, Rikakis will hold professorships in the School of Design and the School of Music, as well as a courtesy appointment in the department of biomedical engineering.

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