Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Friday, December 13, 2019

Game changer: New software for stroke rehab

What rehab already inhouse at your hospital will this be compared to? I'd be willing to bet your hospital has absolutely nothing like this.  

Game changer: New software for stroke rehab

A new touch-screen therapy tool could accelerate the recovery of patients who have suffered a stroke and change the way rehabilitation is delivered in hospitals and homes.
Designed for people with acquired brain injuries, EDNA is a digital rehabilitation software that delivers therapy through a series of fun and challenging therapeutic games via a touchscreen device.
Findings from a randomised clinical trial showed stroke patients who incorporated EDNA into their treatment programs experienced an improvement two to three times greater than those who received only conventional therapy.
RMIT University lead researcher, Associate Professor Jonathan Duckworth, said the digital form of rehabilitation was intended to maintain patient engagement, improving compliance and recovery.
“We designed EDNA so that patients could be doing therapy without it feeling like therapy,” he said.
Stroke is one of the most common forms of acquired brain injury and currently affects half a million Australians. It often results in impaired hand and reach function, making it a leading cause of disability.
Early and intensive rehabilitation leads to improved functional outcomes, however only 50% of stroke patients receive adequate therapy.
EDNA features a range of therapeutic games that involve tangible and graspable tools with augmented feedback, promoting brain plasticity to regain motor, cognitive and functional ability.
Performance data is then collected in the cloud, allowing therapists to remotely review the integrated data, monitor recovery and deliver tailored treatment programs.
Duckworth said that while the results couldn’t yet be used to predict longer-term recovery, the findings were promising and showed the value of including EDNA as part of a therapy toolkit.
“EDNA is the first upper-limb brain injury rehabilitation system to integrate clinic and home therapy to monitor recovery, so there’s great potential to transform the industry and improve outcomes for patients.”
The recent clinical trial, published in the Journal of NeuroEngineering and Rehabilitation, involved a specialised table-top touch screen.
A new study is now underway at Sydney’s Prince of Wales hospital using a portable version that allows for increased treatment frequency with independent therapy at home.

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