Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Wednesday, September 30, 2015

Two Human Brains Directly Connected To Play Parlour Game Over The Internet

With any innovative thinking at all, research into connecting a stroke brain with a normal brain would commence to see if this would jumpstart recovery. But since we have nothing for stroke associations or any strategy at all, this will never be looked into. You as a stroke survivor are fucking screwed.
http://www.spring.org.uk/2015/09/next.php?omhide=true&utm_source=PsyBlog
Two human brains have been directly linked to play a game over the internet for the first time.
The experiment, carried out at the University of Washington, allowed people to send signals directly from one brain to the other over the internet.
Dr Andrea Stocco, the study’s first author, said:
“This is the most complex brain-to-brain experiment, I think, that’s been done to date in humans.
It uses conscious experiences through signals that are experienced visually, and it requires two people to collaborate.”
For the research, two people played a game similar to ’20 questions’ — a parlour game where you have to guess what object the other person is thinking of.
One person wore a cap measuring their brainwaves (EEG) and looked at a screen, on which was displayed an object, such as a dog.
They then responded to questions by focussing on one of two flashing LEDs.
Each were flashing at a different frequency and produced different types of brain waves.

When the sender looked at the ‘yes’ LED it activated (via the internet) a magnetic coil behind the receiver’s head.
This induced a phosphene — a line, wave or blob in the receiver’s visual field.
The results showed that in control experiments receivers guessed the correct object only 18% of the time.
But, when their brains were connected via the internet, the rate jumped to 72%.
The team are now working on the idea of sending whole brain states from one person to another.
For example, it may be possible to send signals from a healthy brain to someone who has suffered brain damage or has a developmental problem.
Dr Stocco said:
“Evolution has spent a colossal amount of time to find ways for us and other animals to take information out of our brains and communicate it to other animals in the forms of behavior, speech and so on.
But it requires a translation.
We can only communicate part of whatever our brain processes.
What we are doing is kind of reversing the process a step at a time by opening up this box and taking signals from the brain and with minimal translation, putting them back in another person’s brain.”
The study was published in the journal PLOS ONE (Stocco et al., 2015)

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