http://ieeexplore.ieee.org/abstract/document/8010645/
Abstract:
We
explore a quantitative assessment for a Microsoft Kinect-based stroke
rehabilitation virtual reality (VR) video game, Mystic Isle, by
evaluating three assessment metrics of player hand movement– maximum
range (extension), peak velocity and mean velocity. We also analyze the
left-right hand symmetry by visualizing trajectories of both hands
throughout the game. Assessment metrics obtained by the Kinect-based
game have been validated using a Vicon motion capture system. The
percentage errors of maximum range and mean velocity are less than 10%.
The peak velocity metric is more sensitive to noise and sampling rate
with a percentage error up to 18%.
Published in:
Connected Health: Applications, Systems and Engineering Technologies (CHASE), 2017 IEEE/ACM International Conference on
Date of Conference:
17-19 July 2017
Date Added to IEEE Xplore:
17 August 2017
ISBN Information:
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