Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Monday, October 20, 2025

Researchers develop novel virtual reality approach to support stroke rehabilitation

 Didn't your competent? doctor create a virtual reality protocol years ago? NO? So, completely fucking incompetent then!

  • virtual reality (199 posts to September 2011)
  • immersive virtual reality (15 posts to January 2021)
  •  My god, the incompetence of your stroke medical 'professionals' is world class! What will it take for them to actually solve stroke to 100% recovery? Maybe when you are the 1 in 4 per WHO that has a stroke

     Schadenfreude will be a bitch for them knowing they could have solved stroke while still working! 

    The latest here:

    Researchers develop novel virtual reality approach to support stroke rehabilitation


    A team of researchers at the University of Jyväskylä has developed and tested a new virtual reality (VR) training task designed to help stroke survivors living with visuospatial neglect (VSN).Peer-Reviewed PublicationUniversity of Jyväskylä - Jyväskylän yliopisto A team of researchers at the University of Jyväskylä (JYU) has developed and tested a new virtual reality (VR) training task designed to help stroke survivors living with visuospatial neglect (VSN), a disabling condition that affects attention and awareness of one side of space. The exploratory case study is among the first to integrate audiovisual cues within a physiotherapy-based VR task to support rehabilitation. VSN affects approximately 30% of stroke survivors and can severely impact daily life, increasing risks of falls and reducing independence. Traditional rehabilitation often relies on repetitive, therapist-led exercises that can be physically demanding and demotivating for patients. The new VR task was co-designed with physiotherapists and tailored to engage patients through interactive hand-grasping exercises, supported by visual and spatial audio cues. “Our goal was to design a VR-based rehabilitation tool that is both engaging and adaptable, while keeping the physiotherapist central to the process,” says Dr. Andrew Danso, lead author and researcher at JYU’s Centre of Excellence in Music, Mind, Body and Brain. “By combining audio and visual cues with physiotherapy practice, we explored how VR can encourage patients to direct their attention to the neglected side, while also providing a motivating experience.” 

    Motivating and enjoyable VR Therapy

    In the study, published in JMIR XR & Spatial Computing, two stroke survivors with visuospatial neglect participated in 12 VR-assisted physiotherapy sessions. Both patients reported positive experiences with the VR training, describing it as enjoyable and different from standard physiotherapy. One patient experienced improved confidence in walking and mobility, while physiotherapy trainees rated the system as safe, usable, and engaging. Although the findings are preliminary, the study demonstrates the potential of VR as a patient first tool that can be customized for individual rehabilitation needs. Future research at the University of Jyväskylä and collaborating institutions will expand testing to larger groups of patients and evaluate the clinical impact of audiovisual cueing in rehabilitation outcomes.The project was funded by the Research Council of Finland and carried out in collaboration with partners from Finland, Canada, Singapore, Australia, and the UK.Read the full study here: https://xr.jmir.org/2025/1/e72439 

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