Sounds like a great protocol we need for stroke survivors.
http://www.alphagalileo.org/ViewItem.aspx?ItemId=166953&CultureCode=en
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http://www.thelancet.com/journals/lancet/article/PIIS0140-6736(16)31325-3/abstract
Combining virtual reality and treadmill training helps
prevent falls in older adults better than treadmill training alone,
according to a new randomised controlled trial published in The Lancet.
The authors say that the intervention, which combines the physical and
cognitive aspects of walking, could potentially be used in gyms,
rehabilitation centres or nursing homes to improve safe walking and
prevent falls in older adults or people with disorders which affect
movement such as Parkinson’s disease.
Falls in adults aged 65 and over account for 1-2% of all healthcare
expenditure in high-income countries. 30% of older adults living in the
community, and as many as 60-80% of older adults with mild cognitive
impairment, dementia or Parkinson’s disease, fall at least once a year.
Falls can cause injuries, loss of independence, disability,
institutionalisation, and death. Even without injuries, falls often lead
to fear of falling, avoiding leaving the house and depression, which in
turn often leads to inactivity, muscle weakness, impaired balance and
gait, more falls and more social isolation.
In this trial, researchers analysed data from 282 participants from
five clinical sites in Belgium, Israel, Italy, the Netherlands, and the
UK between 2013 and 2015. All participants were aged 60-90, were able to
walk at least 5 minutes unassisted, on stable medication, and had
reported at least 2 falls in the 6 months before the start of the study.
Nearly half of all participants (130) had Parkinson’s disease, and some
(43) had mild cognitive impairment.
Participants were assigned to treadmill training with virtual reality
(146), or treadmill training alone (136). The virtual reality component
consisted of a camera that captured the movement of participants’ feet
and projected it onto a screen in front of the treadmill, so that
participants could ‘see’ their feet walking on the screen in real time.
The game-like simulation was designed to reduce the risk of falls in
older adults by including real life challenges such as avoiding and
stepping over obstacles like puddles or hurdles, and navigating pathways
(see figure 1 & link to images/videos provided below).
On average, participants in each group took part in 16 training
sessions over six weeks, with each session lasting about 45 minutes.
Fall rates were recorded in the six months following the end of
training. Prior to training, participants in the treadmill only group
had an average of 10.7 falls per six months, and participants in the
treadmill plus virtual reality group averaged 11.9 falls per six months.
During the six months after training, the incidence rate of falls
decreased in both groups, but the decrease was only statistically
significant (i.e. better than chance) in the treadmill plus virtual
reality group (11.9 to 6.0 falls in the virtual reality group - a 42%
reduction; compared to a decrease from 10.7 to 8.3 in the treadmill only
group) (table 2 and figure 3).
“Falls in older people often occur because of tripping and poor
obstacle negotiation while walking. Falls often start a vicious cycle,
which has many important negative health consequences. Older people’s
ability to negotiate obstacles can be impaired because of age-related
decline in cognitive abilities like motor planning, divided attention,
executive control, and judgement, yet current interventions for falls in
older adults typically focus on improving muscle strength, balance, and
gait,” explains study author Dr Anat Mirelman, Center for the study of
Movement, Cognition and Mobility (CMCM), Neurology Institute, Tel Aviv
Sourasky Medical Center, and Sackler School of Medicine, Tel Aviv
University, Tel Aviv, Israel.
She adds: “Our approach combines treadmill exercise and virtual
reality to help improve both physical mobility and cognitive aspects
that are important for safe walking. We found that virtual reality plus
treadmill training helped to reduce fall frequency and fall risk for at
least six months after training.” [1]
The biggest improvement was seen in participants with Parkinson’s
disease, and the authors suggest that this could be due to a number of
factors, including that they had higher rates of falls at the start of
the study, or that virtual reality was able to help improve cognitive
and motor skills which are affected in Parkinson’s disease. However,
although these are interesting findings, the authors warn that the study
was not powered to measure differences in between sub-groups, so
further research is needed to verify these explanations.
The authors also caution that the follow-up period for participants
in this trial was only six months per patient, so further research will
be needed to see if there is a long term effect and whether maintaining
the training period could help to extend the benefits of training.
Although this is the largest study of its kind so far, the number of
participants involved was small, and included older people who had a
history of multiple falls.
Dr Mirelman says: “Treadmills are widely available, and the
additional cost of treadmill training plus virtual reality is about 4000
euros for the set-up. Our study used personalised supervision, but this
might not be necessary in everyday practice where group training might
be more suitable. Further studies will need to examine whether treadmill
training plus virtual reality could be used as part of a prevention
package to treat fall risk before falls become common and before
injuries occur.”
Writing in a linked Comment, Professor Stephen R. Lord, University of
New South Wales, Randwick, New South Wales, Australia, says: “The
finding of a 42% reduction in falls is in line with the most effective
fall preventions that have assessed more traditional group-based and
homed-based exercise interventions in older people and well above the
average reduction of 17% for exercise interventions reported in
systematic reviews. It is also notable that the reduction in falls
reported in the current trial is made in comparison to a treadmill
walking intervention of similar intensity, as opposed to no intervention
or usual care… Mirelman and colleagues’ findings have important
implications for clinical practice. No serious adverse events occurred
and adherence was good. A health economic analysis was not presented,
and although it is the case that VR training is not substantially more
resource-intensive than treadmill training, one-on-one supervision was
used in this study. It is conceivable, however, that treadmill training
with a VR component could be administered in community gyms and
rehabilitation clinics, and since the intervention is relatively short
term in nature, throughput of many people would be possible.”
[1] Quote direct from author and cannot be found in text of Article.
Use the labels in the right column to find what you want. Or you can go thru them one by one, there are only 29,116 posts. Searching is done in the search box in upper left corner. I blog on anything to do with stroke.DO NOT DO ANYTHING SUGGESTED HERE AS I AM NOT MEDICALLY TRAINED, YOUR DOCTOR IS, LISTEN TO THEM. BUT I BET THEY DON'T KNOW HOW TO GET YOU 100% RECOVERED. I DON'T EITHER, BUT HAVE PLENTY OF QUESTIONS FOR YOUR DOCTOR TO ANSWER.
Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.
What this blog is for:
My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.
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Finally - PTs who acknowledge that walking is a cognitive activity! The 42% reduction in falls is huge. Great study.
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