So we can't conclude any efficacy of using virtual reality for stroke rehab yet. You are a guinea pig if you get this for therapy.
Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation
- Daniel Perez-MarcosEmail authorView ORCID ID profile
Journal of NeuroEngineering and Rehabilitation201815:113
© The Author(s). 2018
- Received: 11 June 2018
- Accepted: 12 November 2018
- Published: 26 November 2018
Abstract
Background
In the context of stroke
rehabilitation, new training approaches mediated by virtual reality and
videogames are usually discussed and evaluated together in reviews and
meta-analyses. This represents a serious confounding factor that is
leading to misleading, inconclusive outcomes in the interest of
validating these new solutions.
Main body
Extending existing definitions
of virtual reality, in this paper I put forward the concept of virtual
reality experience (VRE), generated by virtual reality systems (VRS;
i.e. a group of variable technologies employed to create a VRE). Then, I
review the main components composing a VRE, and how they may purposely
affect the mind and body of participants in the context of
neurorehabilitation. In turn, VRS are not anymore exclusive from VREs
but are currently used in videogames and other human-computer
interaction applications in different domains. Often, these other
applications receive the name of virtual reality applications as they
use VRS. However, they do not necessarily create a VRE. I put emphasis
on exposing fundamental similarities and differences between VREs and
videogames for neurorehabilitation. I also recommend describing and
evaluating the specific features encompassing the intervention rather
than evaluating virtual reality or videogames as a whole.
Conclusion
This disambiguation between
VREs, VRS and videogames should help reduce confusion in the field. This
is important for databases searches when looking for specific studies
or building metareviews that aim at evaluating the efficacy of
technology-mediated interventions.
No comments:
Post a Comment