Well shit, there have been 30 posts on Kinect back to June 2012 and you still have NO protocol? How long do stroke survivors have to settle for the vast incompetency in stroke? I propose we start a new stroke foundation; millionaires and billionaires contact me and we'll get a 501(c)3 going. You'll need it for your children and grandchildren. You could proudly point to solving stroke as one of your accomplishments.
- Kinect (30 posts)
Serious Games for Post-Stroke Rehabilitation Using Microsoft Kinect
Kinect
Abstract
Traditional rehabilitation is a tedious task which typically
reduces the patient’s motivation to perform rehabilitation exercises.
Patients therefore need a program that can entice them to do
rehabilitation exercises continuously. The proposed game includes two
different types of game and three different types of movement for
interacting with the game. The game was designed and developed based on
the elements of a rehabilitation game and the types of movement in
rehabilitation exercises. The interface was developed with the aim of
increasing the motivation of players, and the design was based on an
analysis of the technology constraints faced by post-stroke patients.
Since these patients experience physical limitations, Microsoft Kinect
was used for interaction in this game. Using Kinect, the patient is not
bound by the controller to interact with the game. Therefore,
rehabilitation exercise games that support multi-player will provide a
higher motivation than the single-player. Since most stroke patients
suffer from cognitive impairment, cognitive challenge levels are also
the key factors in the design of the game so that it does not become an
obstacle for the recovery process. This research develops a prototype
of a rehabilitation exercise game that contains aspects of the social
context, the type of movement and cognitive challenges. It also provides
usability in game design, according to a post-stroke stage so that they
can perform recovery activities based on their ability. In addition,
this study highlights technology and rehabilitation exercise games in
Malaysia.The game also adds a social context that gives patients the
opportunity to have a friend to play either by competition or
cooperation. The contribution of this research is to measure the
effectiveness of Microsoft's Kinect game console and this game can help
in recovery the post-stroke patients do additional exercises at home
without the supervision of therapist. (But what the fuck are the results from using the Kinect protocol?)
Keywords
Post-stroke game, Exercise game, Kinect, Rehabilitation game, Natural user interface.
Full Text:
PDFReferences
Gazihan Alankus (2011). Motion-based video games for stroke
rehabilitation with reduced compensatory motions. Department of Computer
Science and Engineering (Washington University St. Louis)
Shaughnessy, Resnick, & Macko. (2006). Testing a model of post-stroke exercise behaviour. Rehabilitation Nursing, 31(1), 15–21.
Shapi`i, A. Mat Zin, N.A., Elaklouk, A.(2015). A game system for cognitive rehabilitation. Biomed Research International , 1-7.
Lloyd-Jones, D., Adams, R., Brown, T., Carnethon, M., Dai, S., De Simone, G., et al. (2010).Heart disease and stroke statistics, 2010 update:A report from the American Heart Association. Circulation, 121, 46–215.
Monica, S. C., Sergi, B., Lukas, Z. Esther, D. O., & Paul, F. M. J. (2006). A Virtual reality system for motor and cognitive neurorehabilitation. European Project Presenccia.
Alana D. G., Thiago C., Lucas F., & Veronica T. (2012). Poster: Improving motor rehabilitation process through a natural interaction based system using Kinect sensor. IEEE Symposium on 3D User Interface, 145–146.
Ahmed Mohammed Elaklouk, Nor Azan Mat Zin , Azrulhizam Shapii.(2015) Investigating therapists` intention to use serious games for acquired brain injury cognitive rehabilitation, Journal of King Saud University Computer and Information Sciences . 160-169.
Hsu, H.J. (2011). The potential of Kinect as interactive educational technology, 2ndInternational Conference on Education and Management Technology, 13, 334–338.
Aminian, M.R., Shapi`i, A., Sulaiman, R. (2015). Writing in the Air Using Kinect and Growing Neural Gas Network , Jurnal Teknologi , 111-114.
Aung, P., Tang, B., & Mark, G. (2013). Understanding stroke patients’ motivation for designing motivational rehabilitation games. Project of the School of Digital Media and Infocomm Technology, Singapore Polytechnic.
Perry, J.C., et al. (2011). Effective game use in neurorehabilitation: User-centered perspectives. Handbook of Research on Improving Learning and Motivation through Educational Games, 683–725.
Elaklouk, A, Mat Zin, N. Shapii.,(2013). A Conceptual Framework for Designing Brain Injury Cognitive Rehabilitation Gaming System, International,Journal of Digital Content Technology and its Applications, 7(15):31-41
Chang, Y.-J., Chen, S.-F.,Huang, J.-D. (2011). A Kinect-based system for physical rehabilitation: A pilot study for young adults with motor disabilities. Research in Development Disabilities, 32, 2566–2570.
Alex, R., Jonathan, E., Thomas, P., & John, F. 2012. Accessorized Therapeutic Game Experiences for Tablets. Grand Valley State University.
Shapii, A., Ghulam, S. (2016). Model for Educational Game using Natural User Interface, International Journal of Computer Games Technology, 1-7.
Freitas, D.Q., Da Gama, A.E.F., Figueiredo, L., Chaves, T.M., Marques-Oliveira, D., Teichrieb, V., & Araujo, C. (2012). Development and evaluation of a Kinect based motor rehabilitation game. Proceedings of SB Games, 144–153.
Eng, J., & Harris, J. (2009). Graded Repetitive Arm Supplementary Program.Neurorehabilitation Research Program, University of British Columbia.
Whitton, N. (2010). Game engagement theory and adult learning.Simulation & Gaming, 1–15.
Shaughnessy, Resnick, & Macko. (2006). Testing a model of post-stroke exercise behaviour. Rehabilitation Nursing, 31(1), 15–21.
Shapi`i, A. Mat Zin, N.A., Elaklouk, A.(2015). A game system for cognitive rehabilitation. Biomed Research International , 1-7.
Lloyd-Jones, D., Adams, R., Brown, T., Carnethon, M., Dai, S., De Simone, G., et al. (2010).Heart disease and stroke statistics, 2010 update:A report from the American Heart Association. Circulation, 121, 46–215.
Monica, S. C., Sergi, B., Lukas, Z. Esther, D. O., & Paul, F. M. J. (2006). A Virtual reality system for motor and cognitive neurorehabilitation. European Project Presenccia.
Alana D. G., Thiago C., Lucas F., & Veronica T. (2012). Poster: Improving motor rehabilitation process through a natural interaction based system using Kinect sensor. IEEE Symposium on 3D User Interface, 145–146.
Ahmed Mohammed Elaklouk, Nor Azan Mat Zin , Azrulhizam Shapii.(2015) Investigating therapists` intention to use serious games for acquired brain injury cognitive rehabilitation, Journal of King Saud University Computer and Information Sciences . 160-169.
Hsu, H.J. (2011). The potential of Kinect as interactive educational technology, 2ndInternational Conference on Education and Management Technology, 13, 334–338.
Aminian, M.R., Shapi`i, A., Sulaiman, R. (2015). Writing in the Air Using Kinect and Growing Neural Gas Network , Jurnal Teknologi , 111-114.
Aung, P., Tang, B., & Mark, G. (2013). Understanding stroke patients’ motivation for designing motivational rehabilitation games. Project of the School of Digital Media and Infocomm Technology, Singapore Polytechnic.
Perry, J.C., et al. (2011). Effective game use in neurorehabilitation: User-centered perspectives. Handbook of Research on Improving Learning and Motivation through Educational Games, 683–725.
Elaklouk, A, Mat Zin, N. Shapii.,(2013). A Conceptual Framework for Designing Brain Injury Cognitive Rehabilitation Gaming System, International,Journal of Digital Content Technology and its Applications, 7(15):31-41
Chang, Y.-J., Chen, S.-F.,Huang, J.-D. (2011). A Kinect-based system for physical rehabilitation: A pilot study for young adults with motor disabilities. Research in Development Disabilities, 32, 2566–2570.
Alex, R., Jonathan, E., Thomas, P., & John, F. 2012. Accessorized Therapeutic Game Experiences for Tablets. Grand Valley State University.
Shapii, A., Ghulam, S. (2016). Model for Educational Game using Natural User Interface, International Journal of Computer Games Technology, 1-7.
Freitas, D.Q., Da Gama, A.E.F., Figueiredo, L., Chaves, T.M., Marques-Oliveira, D., Teichrieb, V., & Araujo, C. (2012). Development and evaluation of a Kinect based motor rehabilitation game. Proceedings of SB Games, 144–153.
Eng, J., & Harris, J. (2009). Graded Repetitive Arm Supplementary Program.Neurorehabilitation Research Program, University of British Columbia.
Whitton, N. (2010). Game engagement theory and adult learning.Simulation & Gaming, 1–15.
DOI: http://dx.doi.org/10.18517/ijaseit.8.4-2.6823
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