Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Thursday, February 16, 2012

Video games lead to new paths to treat cancer, other diseases

And if we just had someone or a stroke association with enough technical savvy we could do cell simulations of how an infarct progresses and what dies vs. what is in the penumbra. Then we could have a database of 3d damages to map to patients, and then simulate neuroplasticity and neurogenesis.

What couldn't be done if only there was someone with the money to support these kinds of research.

http://www.eurekalert.org/pub_releases/2012-02/wfu-vgl021512.php

The cure for cancer comes down to this: video games.

In a research lab at Wake Forest University, biophysicist and computer scientist Samuel Cho uses graphics processing units (GPUs), the technology that makes videogame images so realistic, to simulate the inner workings of human cells.

"If it wasn't for gamers who kept buying these GPUs, the prices wouldn't have dropped, and we couldn't have used them for science," Cho says.

Now he can see exactly how the cells live, divide and die.

And that, Cho says, opens up possibilities for new targets for tumor-killing drugs.

Cho's most recent computer simulation, of a critical RNA molecule that is a component of the human telomerase enzyme, for the first time shows hidden states in the folding and unfolding of this molecule, giving scientists a far more accurate view of how it functions. The results of his research appear in the Journal of the American Chemical Society. Cho worked with colleagues from the University of Maryland and Zhejiang University in China for this study.

The human telomerase enzyme is found only in cancerous cells. It adds tiny molecules called telomeres to the ends of DNA strands when cells divide – essentially preventing cells from dying.

"The cell keeps reproducing over and over, and that's the very definition of cancer," Cho says. "By knowing how telomerase folds and functions, we provide a new area for researching cancer treatments."

A new drug would stop the human telomerase enzyme from adding onto the DNA, so the tumor cell dies.

Cho, an assistant professor of physics and computer science, has turned his attention to videogaming technology and the bacterial ribosome – a molecular system 200 times larger than the human telomerase enzyme RNA molecule. His research group has begun to use graphics cards called GPUs to perform these cell simulations, which is much faster than using standard computing.

"We have hijacked this technology to perform simulations very, very quickly on much larger biomolecular systems," Cho says.

Without the GPUs, Cho estimated it would have taken him more than 40 years to program that simulation.

Now, it will take him a few months.

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