Does your therapy department have anything for hand recovery or are you going to have to travel to Europe?
http://www.prweb.com/releases/virtualrehab/therapeutic-video-game/prweb12773336.htm
Virtualware Health today announced the release of VirtualRehab 3.0,
the first clinically validated therapeutic video game solution for Hand
& Body therapy with CE approval. Designed for professional
therapists who work with patients that suffer from severe neurological
conditions, VirtualRehab 3.0 will help patients to improve balance and
fine motor skills using clinically tested therapeutic games and motion
capture technology powered by Microsoft’s® Kinect Xbox One and Leap
Motion®. VirtualRehab 3.0 is available now and will be on demo at Rehab Week in Valencia, Spain from June 9 to 12 at the International Conference of Virtual Rehabilitation (ICVR).
“We developed VirtualRehab 3.0 in close collaboration with leading
neurologists and physiotherapists in Europe who wanted to offer
individualized treatment for their patients in a simple and cost
effective way,” said Unai Extremo, CEO and founder of Virtualware Group.
“By offering patients the flexibility to play in both a clinical
setting or at home we can reach more people who need multiple therapy
sessions a week but don’t have the time, resources or motivation to put
in the exercise. Stroke patients for example are recommended to have up
to 3 hours a day of therapy, a minimum of 5 days per week. As a result,
the cost per hour of traditional treatment for extended rehabilitation
can become restrictive and inaccessible. For more serious conditions,
the need for rehabilitation is a lifetime requirement. We’ve already
completed over 13,000 sessions and 1,300 hours of therapeutic game play
and this is only the beginning.”
Designed for supervised use with clinical professionals and
therapists, the VirtualRehab 3.0 platform was created for patients who
suffer from temporary to long-term neurological conditions including
stroke, traumatic brain injury, multiple sclerosis, spinal cord injury,
peripheral neuropathies, cerebral palsy, Parkinson’s disease and to help
improve mobility in the elderly.
According to Dr. Manuel Murie, director of the Centro Neurológico de
Atención Integral (C.N.A.I.), a specialized neurorehabilitation center
in Pamplona, “We recently started using VirtualRehab to re-teach stroke
patients how to coordinate small muscle movements in their hands and
fingers, tasks controlled by the nervous system that are essential to
day-to-day life. In only a short time our patients were more engaged and
confident, the motivation they have is critical to their progress, with
therapeutic games we are able to transform how they feel about therapy
and it makes our day to day work more engaging.”
Virtual Rehab 3.0
is a scalable solution designed for small clinics to large hospitals.
It includes VirtualRehab BODY using the Kinect® Xbox One to work on
balance and physical movement of the upper and lower extremities; and
introduces the new VirtualRehab HANDS for games and exercises aimed at
improving fine motor skills and dexterity of the hands. VirtualRehab
HANDS comes complete with a Leap Motion® sensor to detect precision
movements of the fingers and an ergonomic armrest for comfort. Virtual
Rehab 3.0 includes a cloud-based software management tool to help health
care providers keep track of patient progress. VirtualRehab is the first virtual reality rehabilitation platform to receive CE mark approval from the European Commission.
Demos of VirtualRehab 3.0 and Mind Play Games, an innovative solution
that combines collaborative cognitive gaming applications on a 55”
multitouch interactive table, by Virtualware’s hardware division, Activa
Media will be available at RehabWeek Booth # 17-18 and they will also
be hosting the following workshops.
Virtual Reality Game–Based Therapy with Motion Sensor Capture Devices on June 10 from 11:00 to 12:30 with notable speakers Dr. Nick Ward (UCL Queen Square) and Dr. Manuel Murie (CNAI).
VIDEO: http://www.virtualrehab.info/#video
ABOUT VIRTUALREHAB® | http://www.virtualrehab.info | @virtualrehab_en
VirtualRehab® is a tool designed by experts in neurorehabilitation
that offers simulated physical rehabilitation training programs for
patients with different degrees of physical disability. By using virtual
environments in a videogame format combined with the Microsoft®
Kinect®, the Microsoft® Azure® cloud platform and Leap Motion sensor,
the patient can do physiotherapy exercises customized by their
therapist both in the centre where they are being treated as well as do
telerehabilitation in their own home. This technology allows the patient
to be monitored remotely by their physiotherapist who evaluates their
progress.
ABOUT VIRTUALWARE | http://www.virtualwaregroup.com | @virtualwareUK
Virtualware Group is a business group of technology companies that
specialize in the development of hardware and software solutions based
on immersive and interactive technologies. The company designs and
creates high-tech value-added solutions, products and services for
culture, education, training and health through offices in the United
Kingdom, Spain, Latin America and the Middle East as well as through
partners around the world. It is the only virtual rehabilitation
manufacturer with CE Mark approval to develop both hardware and software
for medical purposes.
Use the labels in the right column to find what you want. Or you can go thru them one by one, there are only 28,987 posts. Searching is done in the search box in upper left corner. I blog on anything to do with stroke.DO NOT DO ANYTHING SUGGESTED HERE AS I AM NOT MEDICALLY TRAINED, YOUR DOCTOR IS, LISTEN TO THEM. BUT I BET THEY DON'T KNOW HOW TO GET YOU 100% RECOVERED. I DON'T EITHER, BUT HAVE PLENTY OF QUESTIONS FOR YOUR DOCTOR TO ANSWER.
Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.
What this blog is for:
My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.
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