Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Tuesday, June 7, 2016

Participant perceptions of use of CyWee Z as adjunct to rehabilitation of upper-limb function following stroke

Only 12 pages for your doctor to read and update your stroke protocols. A great stroke association would be doing this once for all the doctors and therapists in the world, but instead we have fucking failures of stroke associations. You have to hope your doctor is the one who understands this research and updates the protocols correctly. 'How lucky do you feel, Punk?'

Participant perceptions of use of CyWee Z as adjunct to rehabilitation of upper-limb function following stroke

Leigh A. Hale, PhD;
1*
Jessica A. Satherley, BPhty;
1
Nicole J. McMillan, BPhty;
1
Stephan Milosavljevic, PhD;
1
Juha M. Hijmans, PhD;
2
Marcus J. King, BE
3
1
The REAL Neurology Research Group, Centre for Physiothera
py Research, University of Otago, Dunedin, New Zea-
land;
2
Department of Rehabilitation Medicine,
Centre for Rehabilitation, Univers
ity Medical Centre Groningen, Uni-
versity of Groningen, Gron
ingen, the Netherlands;
3
Industrial Research Ltd,
Christchurch, New Zealand
Abstract
This article reports on the perceptions of 14 adults with chronic stroke who participated in a pilot study to determine the utility, acceptability, and potential efficacy of using an
adapted CyWee Z handheld game controller to play a variety of computer games aimed at improving upper-limb function. Four qualitative in-depth interviews and two focus groups explored participant perceptions. Data were thematically analyzed with the general inductive approach. Participants enjoyed playing the computer games with the technology. The perceived benefits included improved upper-limb function, concentration, and balance; however, six participants reported shoulder and/or arm pain or discomfort, which presented while they were
engaged in play but appeared to ease during rest. Participants suggested changes to the games and provided opinions on the use of computer games in rehabilitation. Using an adapted CyWee Z controller and computer games in upper-limb rehabilitation for people with chronic stroke is an acceptable and potentially beneficial adjunct to rehabilitation. The development of shoulder pain was a negative side effect for some participants and requires further investigation.

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