Didn't your competent?doctor prescribe this years ago? Oh, you don't have a functioning stroke doctor, do you?
immersive virtual reality (11 posts to January 2021)
Effects of Immersive Virtual Reality on Upper-Extremity Stroke Rehabilitation: A Systematic Review with Meta-Analysis
1
Healthcare Innovation Technology Lab, IRCCS San Camillo Hospital, 30126 Venice, Italy
2
Department of Physiotherapy, LUNEX International University of Health Exercise and Sports, L-4671 Differdange, Luxembourg
3
Doctoral School of the University of Rzeszów, University of Rzeszów, 35-959 Rzeszów, Poland
4
IRCCS Istituto delle Scienze Neurologiche di Bologna, 40139 Bologna, Italy
5
Luxembourg Health & Sport Sciences Research Institute ASBL, L-4671 Differdange, Luxembourg
*
Author to whom correspondence should be addressed.
J. Clin. Med. 2024, 13(1), 146; https://doi.org/10.3390/jcm13010146
Submission received: 2 November 2023
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Revised: 7 December 2023
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Accepted: 22 December 2023
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Published: 27 December 2023
(This article belongs to the Special Issue Post-stroke Rehabilitation: Challenges and New Perspectives)
Abstract
Virtual reality (VR) is an innovative rehabilitation
tool increasingly used in stroke rehabilitation. Fully immersive VR is a
type of VR that closely simulates real-life scenarios, providing a high
level of immersion, and has shown promising results in improving
rehabilitation functions. This study aimed to assess the effect of
immersive VR-based therapy for stroke patients on the upper extremities,
activities of daily living (ADLs), and pain reduction and its
acceptability and side effects. For this review, we gathered all
suitable randomized controlled trials from PubMed, EMBASE, Cochrane
Library, Scopus, and Web of Science. Out of 1532, 10 articles were
included, with 324 participants. The results show that immersive VR
offers greater benefits in comparison with conventional rehabilitation,
with significant improvements observed in ADLs (SMD 0.58, 95% CI 0.25 to
0.91, I2 = 0%, p = 0.0005), overall function as measured by the Fugl-Meyer Assessment (MD 6.33, 95% CI 4.15 to 8.50, I2 = 25%, p = 0.00001), and subscales for the shoulder (MD 4.96, 95% CI—1.90–8.03, I2 = 25%, p = 0.002), wrist (MD 2.41, 95% CI—0.56–4.26, I2 = 0%, p = 0.01), and hand (MD 2.60, 95% CI—0.70–4.5°, I2 = 0%, p
= 0.007). These findings highlight the potential of immersive VR as a
valuable therapeutic option for stroke survivors, enhancing(But survivors want recovery. Where are the EXACT PROTOCOLS that deliver that?) their ADL
performance and upper-limb function. The immersive nature of VR provides
an engaging and immersive environment for rehabilitation.
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