I'm not sure what a virtual mirror is so ask your therapist. Korean
http://www.jneuroengrehab.com/content/pdf/1743-0003-9-71.pdf
Abstract
Background
Several experimental studies in stroke patients suggest that mirror therapy and various virtual
reality programs facilitate motor rehabilitation. However, the underlying mechanisms for
these therapeutic effects have not been previously described.
Objectives
We attempted to delineate the changes in corticospinal excitability when individuals were
asked to exercise their upper extremity using a real mirror and virtual mirror. Moreover, we
attempted to delineate the role of visual modulation within the virtual environment that
affected corticospinal excitability in healthy subjects and stroke patients.
Methods
A total of 18 healthy subjects and 18 hemiplegic patients were enrolled into the study. Motor
evoked potential(MEP)s from transcranial magnetic stimulation were recorded in the flexor
carpi radialis of the non-dominant or affected upper extremity using three different
conditions: (A) relaxation; (B) real mirror; and (C) virtual mirror. Moreover, we compared
the MEPs from the virtual mirror paradigm using continuous visual feedback or intermittent
visual feedback.
Results
The rates of amplitude increment and latency decrement of MEPs in both groups were higher
during the virtual mirror task than during the real mirror. In healthy subjects and stroke
patients, the virtual mirror task with intermittent visual feedback significantly facilitated
corticospinal excitability of MEPs compared with continuous visual feedback.
Conclusion
Corticospinal excitability was facilitated to a greater extent in the virtual mirror paradigm
than in the real mirror and in intermittent visual feedback than in the continuous visual
feedback, in both groups. This provides neurophysiological evidence supporting the
application of the virtual mirror paradigm using various visual modulation technologies to
upper extremity rehabilitation in stroke patients.
Use the labels in the right column to find what you want. Or you can go thru them one by one, there are only 29,294 posts. Searching is done in the search box in upper left corner. I blog on anything to do with stroke. DO NOT DO ANYTHING SUGGESTED HERE AS I AM NOT MEDICALLY TRAINED, YOUR DOCTOR IS, LISTEN TO THEM. BUT I BET THEY DON'T KNOW HOW TO GET YOU 100% RECOVERED. I DON'T EITHER BUT HAVE PLENTY OF QUESTIONS FOR YOUR DOCTOR TO ANSWER.
Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.
What this blog is for:
My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.
Monday, October 8, 2012
Upper extremity rehabilitation of stroke: Facilitation of corticospinal excitability using virtual mirror paradigm
Labels:
MEP,
mirror therapy,
virtual reality
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