Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Sunday, April 15, 2018

Gamified In-Home Rehabilitation for Stroke Survivors: Analytical Review

This should have been absolutely unnecessary because that stroke database of research is completely up-to-date all the time. But it doesn't exist because we have shit for brains in stroke leadership. 

Gamified In-Home Rehabilitation for Stroke Survivors: Analytical Review


Paul TAMAYO-SERRANO1, Samir GARBAYA2, Hossein JAMSHIDI FARSANI1, Sema ALAçAM3, Pierre BLAZEVIC1
1Laboratoire END-ICAP, U1179 INSERM, University of Versailles Saint-Quentin-en-Yvelines, Versailles, 78000 - France, {paul.tamayo-serrano, hossein.jamshidifarsani, pierre.blazevic}@uvsq.fr
2Laboratoire END-ICAP, U1179 INSERM, ENSAM - ParisTech, Paris, 75013 - France, samir.garbaya@ensam.eu
3Istanbul Technical University, Turkey, alacams@itu.edu.tr


Abstract
A stroke is a life-changing event that may end up as a disability, with repercussions on the patient’s quality of life. Stroke rehabilitation therapies are helpful to regain some of the patient’s lost functionality. However, in practice stroke patients may suffer from a gradual loss of motivation. Gamified systems are used to increase user motivation, hence, gamified elements have been implemented into stroke rehabilitation therapies in order to improve patients’ engagement and adherence. This review work focuses on selecting and analyzing developed and validated gamified stroke rehabilitation systems published between 2009 and 2017 to identify the most important features of these systems. After extensive research, 32 articles have met the selection criteria, resulting in a total of 28 unique works. The works were analyzed and a total of 20 features were identified. The features are explained, making emphasis on the works that implement them extensively. Finally, a classification of features based on objectives is proposed, which was used to identify the relationships between features and implementation gaps. It was found that there is a tendency to develop low-cost solutions as in-home therapy systems; to include automated features; provide a diversity of games and use of simple interaction devices. This review allowed the definition of the opportunities for future research direction such as systems addressing the three rehabilitation areas; data analytics to make decisions; motivational content identification based on automatic engagement detection and emotion recognition; and alert systems for patient´s safety.
 

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