Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Monday, June 27, 2011

A Real-Time Interactive MIDI Glove for Domicile Stroke Rehabilitation

I wish they at least would show a picture of it and compare it to the saebo-flex and other gloves out there.
http://www.springerlink.com/content/f12821r176k7mh16/


Abstract





Stroke is the leading cause of chronic adult disability in Western countries. After several weeks of inpatient physiotherapy, stroke patients are forced to continue unguided and monotonous therapy at home. Consequently, these patients often lose motivation to continue domicile stroke therapy and therefore do not recover to their potential. An interactive real-time MIDI-Glove was developed with the goal of engaging patients in meaningful, entertaining, and motivating domicile therapy. The MIDI-Glove can also provide a quantitative assessment of progress which provides feedback to both patient and therapist. This paper focuses on two developed MIDI-Glove applications. The first is Musiquant, a computer game which allows an individual to play a sample of a song using the glove and to receive a score based on the performance. The second application allows an individual to play along with a song using a variety of different instruments.

No comments:

Post a Comment