http://www.jneuroengrehab.com/content/9/1/73/abstract
Abstract (provisional)
Background
Many contemporary systems for neurorehabilitation utilize 3D virtual environments
(VEs) that allow for training patients' hand or arm movements. In the current paper
we comparatively test the effectiveness of two characteristics of VEs in rehabilitation
training when utilizing a 3D haptic interaction device: Stereo Visualization (monoscopic
vs stereoscopic image presentation) and Graphic Environment (2.5D vs 3D).
Method
An experimental study was conducted using a factorial within-subjects design. Patients
(10 MS, 8 CVA) completed three tasks, each including a specific arm-movement along
one of three directional axes (left-right, up-down and forward-backward).
Results
The use of stereoscopy within a virtual training environment for neurorehabilitation
of CVA and MS patients is most beneficial when the task itself requires movement in
depth. Further to this, the 2.5D environment (What does this mean?) yields the highest efficiency and accuracy
in terms of patients' movements. These findings were, however, dependent on participants'
stereoscopic ability.
Conclusion
Despite the performance benefits of stereoscopy, our findings illustrate the non-triviality
of choices of using stereoscopy, and the type of graphic environment implemented.
These choices should be made with the task and target group, and even the individual
patient in mind.
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