Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Friday, January 24, 2014

Stroke Recovery with Kinect

It says prototype but have your doctor see when they can get this in their clinic. You do expect your doctor to actually do something useful for your rehab, Don't you?
http://research.microsoft.com/en-us/projects/stroke-recovery-with-kinect/default.aspx
Stroke Recovery with Kinect is an interactive rehabilitation system prototype that helps stroke patients improve their upper-limb motor functioning in the comfort of their own home. By using Microsoft Kinect technology, this prototype system recognizes and interprets the user’s gestures, assesses their rehabilitation progress, and adjusts the level of difficulty for subsequent therapy sessions.

Project goals

  • Develop cost-effective Kinect-based virtual reality system that helps in upper-body rehabilitation
  • Enable patients to perform therapy within the privacy of their own homes, where they may be more relaxed and likely to persevere
  • Provide doctors with data on patients’ performance to help measure progress and adjust treatment
  • Provide patients with a fun and enjoyable experience that a rehabilitative setting does not traditionally provide
  • Reduce expenses associated with office visits for rehabilitation, which burden healthcare systems and patients alike
Video at link.

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