Our stroke associations should have an efficacy listing of all video games used in stroke rehabilitation. That we we could decide which ones to spend our time on. Failure on a massive scale once again.
http://www.sciencedirect.com/science/article/pii/S235197891500102X
- Under a Creative Commons license
Abstract
The
purpose of this study was to develop a digital game system for
rehabilitation and to assess their feasibility, usability and
effectiveness. A questionnaire was designed to evaluate the usability
and feasibility associated with using this game. The results of this
study can be summarized as follows: 1) the upper extremity
rehabilitation gardening game (UERG game) is special designed for
domestic stroke patients. 2) This UERG game uses Kinect's skeletal
tracking features and motion sensor to interaction with patients. 3)
design features are as following: game contents include three difficult
levels according to different upper limb motor function recovery stages;
to record user's motor performance; to provide feedback information
(for example: to record the completed the task time and to detect
whether the user has compensatory action, etc.). 4) A total of 10
patients to assess this set of games. The results showed that 90% of
patients reported that using UERG game in treatment increased their
treatment motivation.; 70% of them reported that this games is very
interactive; 80% patients considered this game is conducive to recovery
their upper extremity functions; 80% patients considered the feedback
information provided help them to understand their performance in each
session after training; 60% patients indicated the game interfaces were
easy to operate and learning; 90% of patients reported that this game is
enjoyment and satisfied with this game for rehabilitation. Overall, the
UERG game is feasibility to use in rehabilitation.
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