Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Thursday, January 23, 2020

Cooper becomes world's first hospital to use new virtual reality system for stroke patients

I am assuming somewhere there is research proving this works.

Cooper becomes world's first hospital to use new virtual reality system for stroke patients

A new wireless and mobile virtual reality system has been introduced for the first time to treat stroke victims at Cooper University Hospital in Camden, New Jersey.
California-based medical device producer Penumbra worked closely with a team of physicians and therapists at the Cooper Neurological Institute to develop a program for use of the REAL Immersive System.
The new VR system displays and tracks upper-extremity rehabilitation in interactive exercises for adult stroke patients. In a variety of virtual environments, patients are able to adjust their view simply by looking around. Hand controllers enable patients to move their avatar and interact with the virtual world.
“As an academic health system and a leading provider of advanced stroke and neurological services, we are committed to adding promising new treatment modalities to our complement of therapies,” said Tudor G. Jovin, chief of the Cooper Neurological Institute. "Virtual reality is an emerging new approach to treatment in stroke rehabilitation settings. We are proud of our role in the development of this new system and are excited to be the first hospital in the world to use it with our patients.”
With the Real Immersive System, therapists select games and monitor a patient's virtual activity, which requires the movement of limbs to complete tasks.
“The therapist watches the patient maneuver through the exercises on the tablet in real-time and can increase or decrease the level of difficulty of the activities depending on the patient’s progress,” said Dave Owens, director of rehabilitation services at Cooper. “The system monitors and securely records objective data for the patient’s record.”
With Penumbra's system, the Cooper Neurological Institute hopes to demonstrate a rehabilitation format that improves the patient experience and can be adopted more widely by other hospitals.

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