What was the point of this research when all this earlier research exists? You didn't create a protocol on VR use, so incompetence reigns!
Utilization of Virtual Reality for Upper Limb Motoric Rehabilitation of Post-Stroke Patients: A Sytematic Review
Johanes Prasetyo Harjanto1, Angeline Aprilia Irawan1, Ichlazul Ma’ruf1, Dedi Silakarma2
1General Practitioner, Faculty of Medicine Udayana University, Prof. Dr. I.G.N.G. Ngoerah
Central General Hospital Denpasar, Bali, Indonesia
2Department of Physical and Rehabilitation Medicine, Faculty of Medicine Udayana
University, Prof. Dr. I.G.N.G. Ngoerah Central General Hospital Denpasar, Bali, Indonesia
ABSTRACT
Background:
Stroke is a neurological disorder which is classified as ischemic or hemorrhagic.
The increasing incidence of stroke worldwide has increased the need for rehabilitation. Virtual
Reality (VR) is a new technology that is still being developed for the rehabilitation of post
stroke patients. Several studies have shown that VR has good benefits to help the rehabilitation
of post-stroke patients, especially in terms of patient motor skills.
Methods:
A systematic review was conducted by searching the PubMed and Science Direct
databases with all articles using English, randomized controlled trials and articles published in
2020-2024. The keywords used were "Virtual Reality", "VR", "Neurorehabilitation",
"Rehabilitation", "Motor Function", "Stroke", "Recovery".
Results:
A total of 870 studies were initially identified, 10 of those studies fulfilled the
inclusion criteria for this systematic review. Total of 348 participants (178 VR groups and 170
control groups) were included in this systematic review and the results showed from most of
the studies show a significant increase in the VR group in patient motor skills based on FMA
UE, ARAT, AROM, Grip Strength Test, DASH, JTT, WMFT and 9HPT assessments.
Conclusion:
This systematic review shows that the use of VR for motor rehabilitation of post
stroke patients has better outcomes compared to patients who only receive conventional
therapy.
Keywords: Stroke, Virtual Reality, Motoric Function, Upper Limb, Rehabilitation
No comments:
Post a Comment