Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Saturday, June 28, 2025

Virtual Reality Shows Promise in Stroke Rehab

 If your incompetent? doctor hasn't created protocols on virtual reality since research came out; YOU DON'T HAVE A FUNCTIONING STROKE DOCTOR! Get rid of the imposter!

 My god, the incompetence in stroke is world class! 

The latest here:

Virtual Reality Shows Promise in Stroke Rehab

Virtual reality (VR) training may support stroke survivors in regaining arm movement, according to a recent evidence review. Researchers analyzed data from 190 clinical trials involving nearly 7,200 participants, including 119 new studies since 2017. The review found VR therapy offered modest benefits for arm function and could help improve balance and reduce activity limitations.

Lead researcher Kate Laver of Flinders University explained that VR can increase therapy time in an affordable and engaging way, even without direct clinician supervision. Many of the studies used simple, low-cost VR systems such as gaming consoles.(But you blithering idiots have never written a protocol on its' use! That is how incompetent the stroke medical world is!)

While VR showed little impact on walking speed or overall quality of life, researchers see potential for more advanced, function-focused therapies. VR could eventually simulate real-world activities like shopping or street crossing, making it possible to safely practice complex tasks. Reported side effects were minimal, with only a few cases of pain, dizziness, or headaches.

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