Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Thursday, December 31, 2015

Physical Activity Benefits Creativity: Squeezing a Ball for Enhancing Creativity - stroke recovery

You're going to have to become creative with your recovery because your doctor has no clue how to get you 100% recovered. Get your mind out of the gutter, this is serious stuff. Your doctor should be able to tell you which hand used is better for creativity. Your affected one? Or your 'good' one?
http://www.tandfonline.com/doi/abs/10.1080/10400419.2015.1087258
DOI:
10.1080/10400419.2015.1087258
JongHan Kima*
pages 328-333

Abstract

Studies in embodied cognition show that physical sensations, such as touch and movement, influence cognitive processes. Two studies were conducted to test whether squeezing a soft versus a hard ball facilitates different types of creativity. Squeezing a malleable ball would increase divergent creativity by catalyzing multiple or alternative ideas, whereas squeezing a hard ball would increase convergent creativity by facilitating only a single correct response. In Study 1, participants squeezed either a hard ball or a soft ball while completing the Torrance Test of Creative Thinking (TTCT), a divergent creativity test. The same procedures were used in Study 2 except that the TTCT was replaced with the Remote Associates Test, a convergent creativity test. Participants who squeezed a soft ball generated more original and diverse ideas (Study 1), whereas participants who squeezed a hard ball were better at coming up with a single correct answer (Study 2).

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