Deans' stroke musings

Changing stroke rehab and research worldwide now.Time is Brain!Just think of all the trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 493 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It's quite disgusting that this information is not available from every stroke association and doctors group.
My back ground story is here:http://oc1dean.blogspot.com/2010/11/my-background-story_8.html

Thursday, February 23, 2017

Game-Based Stroke Rehabilitation

What games are in your stroke hospital?  Has your doctor and therapists given you a list of games that are proven to help stroke recovery? With efficacy percentages?  ANYTHING AT ALL?
http://link.springer.com/chapter/10.1007/978-3-319-49879-9_8
  • Mehran Kamkarhaghighi
  • , Pejman Mirza-Babaei 
  • , Khalil El-Khatib
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Abstract

Strokes are the most widely recognized reason of long-term disability of adults in developed countries. Continuous participation in rehabilitation can alleviate some of its consequences and support recovery of stroke patients. However, physical rehabilitation requires commitment to tedious exercise routines over lengthy periods of time, which often causes patients to drop out of therapy routines. In this context, game-based stroke rehabilitation has the opportunity to address two important barriers: accessibility of rehabilitation, and patient motivation. This chapter provides a comprehensive analysis on the advances in human-computer interaction (HCI) and development of games to support stroke rehabilitation. There are existing cases in the field of game-based stroke rehabilitation studied, for example the development of motion-based video games particularly addressing rehabilitation among stroke patients. This chapter discusses the effectiveness of design efforts in HCI and games research to support stroke rehabilitation by integrating findings from medical research that consider health outcomes of game based stroke rehabilitation. Based on these findings, challenges and opportunities in game based stroke rehabilitation are discussed. Critical components that influence the effectiveness of Tele-rehabilitation are identified and further design opportunities in the field of game-based stroke rehabilitation are explored as an important step toward the creation of games that are accessible, motivating and enjoyable for stroke patients. Finally, the chapter presents the challenges and opportunities in game-based stroke rehabilitation.

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