http://link.springer.com/chapter/10.1007/978-3-319-49879-9_8
Abstract
Strokes are the most
widely recognized reason of long-term disability of adults in developed
countries. Continuous participation in rehabilitation can alleviate
some of its consequences and support recovery of stroke patients.
However, physical rehabilitation requires commitment to tedious exercise
routines over lengthy periods of time, which often causes patients to
drop out of therapy routines. In this context, game-based stroke
rehabilitation has the opportunity to address two important barriers:
accessibility of rehabilitation, and patient motivation. This chapter
provides a comprehensive analysis on the advances in human-computer
interaction (HCI) and development of games to support stroke
rehabilitation. There are existing cases in the field of game-based
stroke rehabilitation studied, for example the development of
motion-based video games particularly addressing rehabilitation among
stroke patients. This chapter discusses the effectiveness of design
efforts in HCI and games research to support stroke rehabilitation by
integrating findings from medical research that consider health outcomes
of game based stroke rehabilitation. Based on these findings,
challenges and opportunities in game based stroke rehabilitation are
discussed. Critical components that influence the effectiveness of
Tele-rehabilitation are identified and further design opportunities in
the field of game-based stroke rehabilitation are explored as an
important step toward the creation of games that are accessible,
motivating and enjoyable for stroke patients. Finally, the chapter
presents the challenges and opportunities in game-based stroke
rehabilitation.
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