Deans' stroke musings

Changing stroke rehab and research worldwide now.Time is Brain!Just think of all the trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 493 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It's quite disgusting that this information is not available from every stroke association and doctors group.
My back ground story is here:

Friday, September 16, 2016

Teslasuit does full-body haptic feedback for Virtual Reality

This would seem to be an excellent way to get an enriched environment delivered to your whole body.  I bet it will never make it to your stroke department for stroke rehab purposes. It just makes too much fucking sense and could eliminate some of your therapists jobs.
It uses electrical stimulation to imitate anything from an explosion to in-game weather.
Smartphone-powered headsets like Google Cardboard and Samsung's Gear VR have been worthy stop-gaps for introducing the medium of modern virtual reality. But this year, more resource-intensive VR experiences, games especially, will finally make it into consumers' homes. Pre-orders for the final Oculus Rift opened today, and competitors like Playstation VR and HTC's Vive aren't too far behind. For start-up Tesla Studios, though, pulling on a headset and grabbing a controller just doesn't seem immersive enough. That's why it's developing the Teslasuit, a full-body haptic feedback ensemble for putting you well and truly in the game.
VR promises to be something of a next step in entertainment, so it's not surprising various companies are jumping on the bandwagon early. Many are looking into ways of injecting a bit more "reality" into proceedings, whether it be through controllers or feedback devices. An omnidirectional treadmill or rotating chair might make for a more natural control scheme, for example; similarly, haptic feedback devices could make the virtual world tangible in a way a simple gamepad vibration can't. The Teslasuit is as ambitious as any of these projects, and more than most.

Video at link.

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