Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Thursday, December 19, 2013

3D Technology from Film Industry Improves Rehab for Stroke Patients

Everything before this was all just subjective guesswork by our therapists. It may be able to tell externally what is wrong but what is going to tell which muscles are firing wrong due to spasticity?
I still can't drink water out of a glass, hell I can't even get an empty glass into my hand.
With this and this iPad app your therapist may actually be able to do something for you.
http://www.sciencedaily.com/releases/2013/12/131218112906.htm
Researchers in Gothenburg have been using 3D technology from the film industry to analyze the everyday movements of stroke patients. The results, which are reported in a doctoral thesis at the Sahlgrenska Academy, indicate that computerized motion analysis increases our knowledge of how stroke patients can improve their ability to move through rehabilitation.

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In the film and video game industry, motion capture technology is used to convert people's movements into computer animations -- famous examples include the character Gollum from the Lord of the Rings and Na'vi from the blockbuster film Avatar.
Margit Alt Murphy and her research colleagues at the Sahlgrenska Academy, University of Gothenburg, have brought the technology into the research laboratory.
Analyzing everyday movements
In a unique study, researchers used motion-capture technology to film everyday movements among roughly one hundred people, both healthy people and people who suffered a stroke.
The 3D animations have provided a completely new level of detail in terms of mobility in stroke patients -- knowledge that can help patients achieve more effective rehabilitation.
Better and more objective
"Computer technology provides better and more objective documentation of the problem in terms of the everyday life of the patient than what human observation can provide. With 3D technology, we can measure a patient's movements in terms of numbers, which means that small changes in the motion pattern can be detected and can be fed back to the patient in a clear manner," says Margit Alt Murphy.
"Our results show that computerized motion analysis could be a complement to a physician's clinical diagnosis and an important tool in diagnosing motion problems."
Simple for patients
The technology is highly advanced, but for the patient, the method is simple.
In the study, the test subjects were equipped with small, round reflex balls on their arm, trunk and head, and they were then instructed to drink water out of a glass. The motion is documented by high-speed cameras whose infrared light is reflected by the balls and sent back to the computer where they create a 3D animated image in the form of a stick figure.
"With 3D animation, we can measure the joint angle, speed and smoothness of the arm motion, as well as which compensating motion patterns the stroke patient is using. This give us a measurement for the motion that we can compare with an optimal arm motion in a healthy person," says Margit Alt Murphy.
"Our study shows that the time it takes to perform an activity is strongly related to the motion quality. Even if this technology is not available, we can still obtain very valuable information about the stroke patient's mobility by timing a highly standardized activity, and every therapist keeps a stopwatch in their pocket," says Margit Alt Murphy.

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