Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Saturday, June 1, 2024

Semi-immersive virtual reality system to enhance hand motor rehabilitation after stroke

 When will we finally get stroke leadership to get researchers to DELIVER RECOVERY instead of just enhancing movement? I consider this failed research for not having the correct objective.

Semi-immersive virtual reality system to enhance hand motor rehabilitation after stroke

Publisher: IEEE

Abstract:

In the past few years, the incorporation of virtual reality (VR) technology into various medical applications has attracted growing attention, notably as a means of assisting upper-limb motor rehabilitation exercises for people recovering from stroke. VR has gained attention due to its potential to provide an interactive, engaging, and motivating environment for patients undergoing rehabilitation. This technology offers unique opportunities to enhance traditional rehabilitation approaches, providing a novel and immersive way to deliver rehabilitation exercises for stroke patients. This article aims to present a novel VR system designed to help hemiplegic patients in their functional rehabilitation after a stroke. The system provides a partially immersive experience where users can interact with a virtual environment by tracking their hand movements using a leap motion controller motion sensor. An avatar of the user’s hand is generated within the virtual environment, mimicking the movements of their real hand. The system is designed to provide repetitive, task-oriented activities within the context of a serious game, in order to facilitate the rehabilitation process. An initial evaluation was conducted to assess its acceptability among patients. The results revealed that patients responded positively to the game, expressing that it could be a useful tool in their functional recovery.
Date of Conference: 21-22 April 2024
Date Added to IEEE Xplore: 27 May 2024
ISBN Information:

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