Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Sunday, September 3, 2023

Virtual Reality and Augmented Reality Offer Hope for Stroke Rehabilitation

Stroke survivors don't want 'hope'; they want actual EXACT PROTOCOLS TO RECOVER!

Virtual Reality and Augmented Reality Offer Hope for Stroke Rehabilitation

Virtual reality (VR) and augmented reality (AR) applications are showing promising results in the field of stroke rehabilitation. Doctors have found that VR and AR games that require patients to perform simple activities, such as plucking coconuts or stopping a soccer ball, can help improve mobility and cognitive function.

These games are designed with different levels of difficulty to cater to the specific needs of each patient. The speed, intensity, angle, and direction of the stimuli can be adjusted accordingly. This allows for personalized rehabilitation plans that target the areas affected by stroke.

Motor impairments are a common outcome of stroke, with patients often experiencing paralysis and stiff muscles. VR and AR rehabilitation can help address these issues by promoting motor re-learning and improving connectivity within the intact hemispheres of the brain. Research has shown that incorporating VR and AR techniques alongside conventional therapy can lead to better motor control and faster recovery.

In addition to motor rehabilitation, VR and AR can also enhance cognitive function by triggering mirror neuron circuits in the brain. Patients can watch videos of the movements they are supposed to execute, which facilitates recovery and improves overall functionality.

Early rehabilitation has been found to yield better outcomes, and VR and AR therapy have been shown to be superior to conventional therapy for upper limb impairment. Although some individuals may experience nausea as a side effect, literature has not indicated any major concerns.

Overall, VR and AR provide a cost-effective approach to stroke rehabilitation, offering patients a more engaging and stimulating environment for recovery. These technologies hold great potential in improving the quality of life for stroke survivors.

Sources:

– Dr. Keshav Kumar, Professor of Neuropsychology, National Institute of Mental Health and Neurosciences (NIMHANS)
– Dr. Bhasi Sukumaran, Professor and Head, Department of Clinical Psychology, SRM Medical College Hospital and Research Centre
– Dr. Manoj Kumar Sharma, Professor of Clinical Psychology and Coordinator of SHUT Clinic, NIMHANS

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