Was this considered? Blue and green spaces?
Stroke survivors denied best chance of recovery by rehab design December 2023
The latest here:
Re-Imagining Hospital Patient Room Design for People After stroke: A Randomized Controlled Study Using Virtual Reality
Stroke
Abstract
BACKGROUND:
The
hospital’s physical environment can impact health and well-being.
Patients spend most of their time in their hospital rooms. However,
little experimental evidence supports specific physical design variables
in these rooms, particularly for people poststroke. The study aimed to
explore the influence of patient room design variables modeled in
virtual reality using a controlled experimental design.
METHODS:
Adults
within 3 years of stroke who had spent >2 nights in hospital for
stroke and were able to consent were included (Melbourne, Australia).
Using a factorial design, we immersed participants in 16 different
virtual hospital patient rooms in both daytime and nighttime conditions,
systematically varying design attributes: patient room occupancy,
social connectivity, room size (spaciousness), noise (nighttime),
greenery outlook (daytime). While immersed, participants rated their
affect (Pick-A-Mood Scale) and preference. Mixed-effect regression
analyses were used to explore participant responses to design variables
in both daytime and nighttime conditions. Feasibility and safety were
monitored throughout. Australian New Zealand Clinical Trials Registry,
Trial ID: ACTRN12620000375954.
RESULTS:
Forty-four
adults (median age, 67 [interquartile range, 57.3–73.8] years, 61.4%
male, and a third with stroke in the prior 3–6 months) completed the
study in 2019–2020. We recorded and analyzed 701 observations of
affective responses (Pick-A-Mood Scale) in the daytime (686 at night)
and 698 observations of preference responses in the daytime (685
nighttime) while continuously immersed in the virtual reality scenarios.
Although single rooms were most preferred overall (daytime and
nighttime), the relationship between affective responses differed in
response to different combinations of nighttime noise, social
connectivity, and greenery outlook (daytime). The virtual reality
scenario intervention was feasible and safe for stroke participants.
CONCLUSIONS:
Immediate
affective responses can be influenced by exposure to physical design
variables other than room occupancy alone. Virtual reality testing of
how the physical environment influences patient responses and,
ultimately, outcomes could inform how we design new interventions for
people recovering after stroke.
REGISTRATION:
URL: https://anzctr.org.au; Unique identifier: ACTRN12620000375954.
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