Deans' stroke musings

Changing stroke rehab and research worldwide now.Time is Brain!Just think of all the trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 493 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It's quite disgusting that this information is not available from every stroke association and doctors group.
My back ground story is here:

Sunday, August 13, 2017

EMG Analysis on Gyro-Roller Rehabilitation Device for Stroke Patients

Whatever this is.
Tulakan Ruangrong, Panrasee Ritthipravat* Department of Biomedical Engineering, Mahidol University, Nakhon Pathom, Thailand . * Corresponding author. Tel .: +66971917879; email: . Manuscript submitted January 1 3 , 201 7; accepted March 15 , 201 7 . 
Abstract: This paper presents a novel rehabilitation system, called “ Gyro - roller”, for stroke patients. The system utilizes gyroscopic effect and virtual reality technology to regain physical strength and functions of individuals with upper extremity disabilities. Efficacy of the gyroscopic effect is investigated by electromyography analysis on deltoideus, triceps brachii, biceps brachii, extensor carpi ulnaris and flexor carpi radialis muscles of 10 healthy subjects. Results show that all muscles are exercised when the subjects control the pr oposed device in any direction. The gyroscopic effect helps increasing muscle activities and can be adjusted to fit with individuals. An example of rehabilitation game is shown in this paper. The game was assessed using System Usability Scale (SUS) by physical and occupational therapists. The results showed that average percentile rank is of 73 which represents the game is more likely to be used in practice.

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