Deans' stroke musings

Changing stroke rehab and research worldwide now.Time is Brain!Just think of all the trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 493 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It's quite disgusting that this information is not available from every stroke association and doctors group.
My back ground story is here:

Saturday, August 5, 2017

Virtual Rehabilitation Programme Using the MIRA Platform, Kinect and Leap Motion Sensors in an 81 Years Old Patient with Ischemic Stroke

You can hope your doctor knows about these 22 posts on Kinect  and these 2 posts on Leap motion. and can compare them to this one.  Every single stroke doctor in the world will have to do this on their own since we have fucking failures of stroke associations that can't set up databases of stroke protocols and summaries of stroke research.
Virtual rehabilitation therapy using the adapted Movement-Based Interactive Video Games (MBIVG) and the Microsoft’s Kinect and the Leap Motion sensors of motion is a promising new therapy for patients with stroke. We report the evolution of an 81 years old male with ischemic stroke and right  hemiparesis who played MIRA interactive video games using the Kinect One sensor and Leap Motion sensor standard games for 10 sessions, with a duration of 30 minutes/session during his 14 days of hospitalization. The patient also benefited from conventional rehabilitation therapy for stroke (kinetotherapy, massage and conventional occupational therapy). At the final examination, the patient showed improved motor skills, the final ARAT score improved from 46 to 57 points (24% amendment), the Fugl-Meyer test score improved from 46 to 52 (13% amendment) and the Berg Balance Scale improved from 43 to 49 points (14% amendment). Virtual rehabilitation therapy was well tolerated, showing no adverse effects after 10 sessions. Despite his age, the patient enjoyed playing MIRA interactive video games and Leap Motion standard games, which ensured a good compliance to the treatment.
Much more at link.

1 comment:

  1. The high starting scores shows this is another example of cherry-picking a stroke survivor with lots of spontaneous recovery to impress people.