Deans' stroke musings

Changing stroke rehab and research worldwide now.Time is Brain!Just think of all the trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 493 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It's quite disgusting that this information is not available from every stroke association and doctors group.
My back ground story is here:

Tuesday, May 9, 2017

Analysis of virtual environment haptic robotic systems for a rehabilitation of post-stroke patients

This might be useful for your doctor to decide on bringing in a haptic system for stroke rehab use. But I bet your doctor does absolutely fucking nothing with this, just like the thousands of other research articles that were never implemented into stroke protocols.

Haptic refers to feedback of a physical signal to a human user through touch. A haptic system realizes this feedback. In most of the applications today, the physical signal refers to force but not necessary. Virtual environment haptic systems refers to the situation where the force to be feedback from the objects in a virtual environment or computer. Virtual environment haptic robotic systems are widely used for rehabilitation and training of surgeon. However, currently, these systems seem to be qualitative; as such the training goal can never be precise. The root cause for this shortcoming is absence of theoretical analysis of virtual environment haptic robotic systems. This paper reports our work on a theoretical analysis of the virtual environment haptic robotic system. A commercial system Phantom Omni was taken as a case system to facilitate this research. This research has a generalized implication to any kind of virtual environment haptic robotic system as well as to general Human-Machine Cooperative Robot, a kind of which is the haptic system.
Date of Conference: 22-25 March 2017
Date Added to IEEE Xplore: 04 May 2017
ISBN Information:
Publisher: IEEE
Conference Location: Toronto, ON, Canada, Canada

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