Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Saturday, May 6, 2017

Designing Two-player Competitive Games for the Rehabilitation of Upper-Limb Motor Function after Stroke

I think one person games are better, no partner needed, you can go as long as you want.
http://dl.acm.org/citation.cfm?id=3053069
Full Text:

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Authors: Pan Wang National University of Singapore, Singapore, Singapore
Gerald Choon-Huat Koh National University of Singapore & Saw Swee Hock School of Public Health, Singapore, Singapore
Christian Gilles Boucharenc National University of Singapore, Singapore, Singapore
Ching-Chiuan Yen National University of Singapore, Singapore, Singapore

Designing Two-player Competitive Games for the Rehabilitation of Upper-Limb Motor Function after Stroke Published by ACM 2017 Article



Published in:
Cover Image
· Proceeding
CHI EA '17 Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Pages 2201-2209

Denver, Colorado, USA — May 06 - 11, 2017
ACM New York, NY, USA ©2017
table of contents ISBN: 978-1-4503-4656-6 doi>10.1145/3027063.3053069

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This paper outlines the design and preliminary user testing of a two-player competitive game system for the training of post-stroke upper limb motor functions. The system consists of two tangible gaming boards (with 64 RGB rotary encoders on each) that support the training of shoulder reaching functions and fine motor skills. Two games were developed and tested on ten stroke survivors. System usability and player motivation were measured by questionnaire. The preliminary results indicated the system is easy to use. Participants perceived a high level of enjoyment with the game. The challenges, design strategies and future directions are also discussed.

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