Deans' stroke musings

Changing stroke rehab and research worldwide now.Time is Brain!Just think of all the trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 493 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It's quite disgusting that this information is not available from every stroke association and doctors group.
My back ground story is here:http://oc1dean.blogspot.com/2010/11/my-background-story_8.html

Tuesday, February 14, 2017

Conceptualization of PhysioFun game: A low-cost videogame for home-based stroke rehabilitation

You'll have to ask your doctor why this one is better than all the previous ones written about and which should already be used in your stroke department. ROFLMAO
http://ieeexplore.ieee.org/abstract/document/7847787/?reload=true

Abstract:
Nowadays stroke represents one of the most common health care problems, being the major cause of disability worldwide. The patients, stroke victims, face a series of motor disabilities that jeopardize their own autonomy as individuals in society. With the purpose of giving back autonomy to these patients, health stakeholders recommend physiotherapy sessions to restore the damages of the stroke. However, the current physiotherapy sessions are insufficient for an effective recovery due to inadequate time per session. In this paper is presented the conceptualization of a videogame aimed to support home based rehabilitation that could lead to a low-cost effective upper limb recovery, in the context of a Portuguese reality.
Date of Conference: 1-3 Dec. 2016
Date Added to IEEE Xplore: 09 February 2017
ISBN Information:
Publisher: IEEE

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