Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Saturday, November 24, 2018

GripAble: The mobile video game for stroke rehabilitation

But is it better that these other video games? If you can't get the answer your hospital is incompetent.


GripAble: The mobile video game for stroke rehabilitation

Tech start-up GripAble has created a mobile video game for stroke rehabilitation that's billed as more engaging and exciting for patients, while providing better information for doctors
Physical therapy equipment has remained unchanged for decades – but now a tech start-up has created a mobile video game for stroke rehabilitation.
GripAble hopes to “gamify” treatment for patients recovering from the life-threatening condition by creating a squeezable controller that helps regain mobility in a user’s hand that can used in its own range of platform games and objective-based assessments.
About 900,000 people in the UK are living with the effects of a stroke – which occurs when the blood supply to part of the brain is cut off – and 70% of those exhibit slow motor movement in their hands.
Physiotherapy is used to help regain strength in the hands and reduce the muscle spasms that make movement stiff and painful.

Dr Paul Rinne, a clinical neuroscientist who is also CEO and co-founder of GripAble, said: “After a stroke, the thing patients want most is return to normal hand movement.
“The more rehab people do, the better, but in-clinic rehab is often inaccessible and at-home rehab is painful and boring.”
“We wanted to design a single product that could collect data through wearable technology, gamify it to make it engaging and then send data to physios and clinics.”
Paul Rinne founder and CEO of GripAble speaking at the Giant Health event 2018
Speaking to an audience at the Giant Health 2018 medtech conference in London yesterday (23 November), he explained that rehabilitation and therapy tech is “behind the times”, using foam, cones and inanimate objects to help regain use of their hand, with their activity measured with a dynamometer – a device used to measure torque and force.

What is GripAble?

Dr Rinne’s solution was to “combine the therapy tech and measuring device into one object, and then gamify it”.
A lightweight wireless device, which Dr Rinne compared to a Nintendo Wii remote, is placed in the user’s hand.
This connects to a tablet or app that displays a simple game or task, such as copying movements on a screen.
The action in the game is controlled by the user either squeezing their hand or moving their arm.

Pictures and video at the link.

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