Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Showing posts with label manual dexterity. Show all posts
Showing posts with label manual dexterity. Show all posts

Saturday, March 16, 2024

Extended reality to assess post-stroke manual dexterity: contrasts between the classic box and block test, immersive virtual reality with controllers, with hand-tracking, and mixed-reality tests

I consider assessments absolutely worthless unless they point DIRECTLY TO 100% RECOVERY PROTOCOLS!

Extended reality to assess post-stroke manual dexterity: contrasts between the classic box and block test, immersive virtual reality with controllers, with hand-tracking, and mixed-reality tests

Abstract

Background

Recent technological advancements present promising opportunities to enhance the frequency and objectivity of functional assessments, aligning with recent stroke rehabilitation guidelines. Within this framework, we designed and adapted different manual dexterity tests in extended reality (XR), using immersive virtual reality (VR) with controllers (BBT-VR-C), immersive VR with hand-tracking (BBT-VR-HT), and mixed-reality (MD-MR).

Objective

This study primarily aimed to assess and compare the validity of the BBT-VR-C, BBT-VR-HT and MD-MR to assess post-stroke manual dexterity. Secondary objectives were to evaluate reliability, usability and to define arm kinematics measures.

Methods

A sample of 21 healthy control participants (HCP) and 21 stroke individuals with hemiparesis (IHP) completed three trials of the traditional BBT, the BBT-VR-C, BBT-VR-HT and MD-MR. Content validity of the different tests were evaluated by asking five healthcare professionals to rate the difficulty of performing each test in comparison to the traditional BBT. Convergent validity was evaluated through correlations between the scores of the traditional BBT and the XR tests. Test-retest reliability was assessed through correlations between the second and third trial and usability was assessed using the System Usability Scale (SUS). Lastly, upper limb movement smoothness (SPARC) was compared between IHP and HCP for both BBT-VR test versions.

Results

For content validity, healthcare professionals rated the BBT-VR-HT (0[0–1]) and BBT-MR (0[0–1]) as equally difficult to the traditional BBT, whereas they rated BBT-VR-C as more difficult than the traditional BBT (1[0–2]). For IHP convergent validity, the Pearson tests demonstrated larger correlations between the scores of BBT and BBT-VR-HT (r = 0.94;p < 0.001), and BBT and MD-MR (r = 0.95;p < 0.001) than BBT and BBT-VR-C (r = 0.65;p = 0.001). BBT-VR-HT and MD-MR usability were both rated as excellent, with median SUS scores of 83[57.5–91.3] and 83[53.8–92.5] respectively. Excellent reliability was found for the BBT-VR-C (ICC = 0.96;p < 0.001), BBT-VR-HT (ICC = 0.96;p < 0.001) and BBT-MR (ICC = 0.99;p < 0.001). The usability of the BBT-VR-C was rated as good with a median SUS of 70[43.8–83.8]. Upper limb movements of HCP were significantly smoother than for IHP when completing either the BBT-VR-C (t = 2.05;p = 0.043) and the BBT-VR-HT (t = 5.21;p < 0.001).

Conclusion

The different XR manual tests are valid, short-term reliable and usable tools to assess post-stroke manual dexterity.

Trial registration

https://clinicaltrials.gov/ct2/show/NCT04694833; Unique identifier: NCT04694833, Date of registration: 11/24/2020.

Background

Upper limb impairments are prevalent during both the acute [1, 2] and chronic phase [3] after a stroke. Such impairments result in activity limitations and participation restrictions, leading to a decline in the overall quality of life [4, 5]. In the field of neurorehabilitation, regular and time-bounded assessments of impairments and activity limitations are of utmost importance for establishing an effective rehabilitation plan [6, 7]. Moreover, functional assessments play a critical role in identifying prognostic factors that influence stroke recovery [8]. Recently, experts have formulated recommendations for the clinical evaluation of the upper limb in neurorehabilitation [9]. One such recommended assessment is the Box and Block Test (BBT) [10], which measures manual dexterity in the activity domain (according to the International Classification of Functioning, Disability and Health) [10]. Additionally, experts have highlighted the significance of kinematics in assessing body functions, through measures of movement quality and compensations during activity of daily living tasks [11].

In recent years, extended reality (XR) has emerged as an innovative and promising approach in rehabilitation. XR is a comprehensive concept that encompasses both present and forthcoming advancements in virtual reality (VR) and mixed reality (MR) [12]. VR technology allows for a computerized immersion of individuals in digitally created worlds, enabling them to experience multiple sensory stimuli and interact with the virtual environment through various modalities [13]. There are two primary types of VR experiences: non-immersive VR, where users remain aware of their physical surroundings and receive visual feedback through a 2D display, and immersive VR (iVR), which allows complete submersion in the virtual environment (using a Head Mounted Display (HMD) or a large curved screen with panoramic view) and provides a panoramic view [14]. More recently, MR systems have been developed [15] that offer individuals a hybrid experience by combining real objects and virtual environments to create a captivating midway point between these two realities [14]. MR can be classified as augmented reality and augmented virtuality systems. Augmented reality involves overlaying virtual information onto the physical environment whereas in augmented virtuality, real-world data is superimposed onto a virtual environment.

In the context of upper limb rehabilitation using XR, hand tracking and controllers are commonly employed as input devices to enable users to interact with the virtual environment [14, 16]. Hand-tracking technology measures hand position using HMDs equipped with infrared detectors or other specialized hardware (e.g., Leap Motion®), providing realistic visual feedback of hand and finger positions. However, current XR systems using hand-tracking technology do not allow for the provisioning of tactile feedback. On the other hand, controllers equipped with buttons and inertial measurement units enable the delivery of haptic feedback, but with limited visual feedback and positioning capabilities. Virtual representations of hand and fingers are not always available, and when they are, they do not always reflect natural hand positions. Most systems incorporating controllers tend to employ pre-determined hand poses that dynamically change based on the buttons pressed and the controller’s position, rather than accurately reflecting the real positions of hands and fingers. Both input methods (hand-tracking technology and controllers) have unique advantages and can be utilized based on the specific rehabilitation needs and goals of the individual.

Recently, VR has transcended its role as a therapeutic tool and has emerged as a valuable means of assessing upper limb body function [17], cognition [18, 19] and activities [20,21,22]. This assessment approach offers several advantages over traditional outcome measures. Firstly, VR allows for the implementation of computerized standardized protocols, effectively reducing the risk of inter and intra-rater bias. Secondly, it facilitates the measurement of multiple quantitative and objective variables, notably including reaction time, response time and kinematics, providing complementary performance measures that together build a more comprehensive understanding of the patient’s progress. Thirdly, once patients have been trained in VR assessment, they may gain the ability to conduct assessments independently, presenting the opportunity to increase the frequency of evaluations, even within the comfort of their homes.

Several iterations of the BBT have been developed in VR. Notably, two studies have demonstrated strong correlations between scores obtained in non-immersive VR versions and those of the traditional BBT [23, 24]. The first study was conducted among individuals with stroke [23] and the second among healthy participants and individuals with spinal cord injury [24]. Oña et al. took a step further by developing the first iVR BBT using an HMD and hand-tracking technology (Leap Motion®) to measure hand and finger movements [25]. Their study revealed a moderate correlation between the virtual BBT and traditional BBT scores among individuals with Parkinson Disease [25]. In a study by Dong et al., another immersive virtual BBT was designed, employing a specific haptic device [26]. The outcomes indicated moderate correlations between virtual and traditional versions of the test [26]. Similarly, we created an iVR BBT that employed controllers to manipulate and move the virtual blocks, while the HMD provided visual feedback [20]. Results demonstrated strong correlations between the number of blocks moved by individuals with stroke during the virtual and traditional BBT [20]. More recently, to further enhance the assessment process, a new manual dexterity test inspired by the BBT has been developed in MR using real blocks and an interactive non-immersive virtual environment display (REAtouch®, AXINESIS®, Belgium).

While several studies have explored the validity of VR-based BBT versions, a significant gap in the literature remains. To date, there have been no comprehensive investigations that directly compare different VR versions of BBT assessments, specifically contrasting responses made with hand-tracking vs. haptic devices. Hand-tracking technology may lead to improved sense of presence and more effective interaction when compared to haptic devices, but the accuracy and reliability of this technique remains debated [27]. Moreover, the validity of developing a manual dexterity test in MR remains under-explored. Yet, such developments could be of interest as, in contrast with hand-tracking and controller technologies, MR systems allow users to manipulate real word objects, therefore providing true haptic feedback. Addressing this research void is essential for gaining a comprehensive understanding of the relative advantages and limitations of these input modalities. Furthermore, to date, few studies have explored the potential of XR reality to assess upper limb kinematics. This study first aimed to bridge this gap by comparing the content and convergent validity of different XR BBT versions and manual dexterity tests using hand-tracking, controllers, and MR among healthy participants and individuals with stroke. We first hypothesized that scores from the iVR and MR tests versions would be strongly correlated to the traditional BBT. We also hypothesized that, on average, participants would displace more blocks in the traditional test and when using hand-tracking technology than when using controllers [27]. Secondary objectives were to assess and compare the reliability and usability of the different iVR and MR tests. Lastly, we aimed to compare upper limb kinematics that were acquired in iVR between individuals with stroke and healthy participants.

Tuesday, August 6, 2019

Editorial: Promoting Manual Dexterity Recovery After Stroke

I think you are completely and totally wrong on this. You are trying to improve the 90% failure rate to full recovery. Stupid, stupid, stupid. It would make vastly more sense to stop the 5 causes of the neuronal cascade of death in the first week. With that done you would save billions of neurons for each patient. And maybe then regular stroke rehab might work.

Editorial: Promoting Manual Dexterity Recovery After Stroke

  • 1Functional Imaging Unit, Center for Diagnostic Radiology, University of Greifswald, Greifswald, Germany
  • 2INSERM U1266 Institut de Psychiatrie et Neurosciences de Paris, Paris, France
Editorial on the Research Topic
Promoting Manual Dexterity Recovery After Stroke
Manual dexterity is often affected following stroke and is a major issue for autonomy in daily living. How best to improve recovery of manual dexterity remains a key clinical and scientific challenge. Although impressive insights in brain plasticity have been demonstrated in the last decade, aging and degree of lesion to the corticospinal tract, along with other factors, severely restrict functional restoration. Individual factors limiting brain plasticity requires further study. Biomarkers of motor recovery and mechanisms of therapy-mediated gains are also issues of research interest.
There have been a number of evidence based therapy approaches which are candidates for further longitudinal studies on motor recovery associated neurophysiological parameters which can then be used as biomarkers/monitoring parameters for therapy control and outcome prediction. For instance, impairment-oriented training, had shown considerable effect sizes for upper limb motor gain following stroke and many neurophysiological parameters have already been identified using a number of different techniques. The contribution of Platz and Lotze in this issue provides an overview on that field and more specifically recent studies on the Arm Ability Training (AAT) approach. AAT incorporates tasks allowing training of various aspects of upper limb sensorimotor control, including selective wrist and finger movements, arm reach and dexterity tasks (manipulation of both large and small objects), and tasks requiring coordination (steadiness and precision). Studies suggest that AAT is superior to conventional therapy, that it can induce sensorimotor learning and that it is coupled with brain plasticity, particularly with recruitment of ipsilesional premotor cortex activation.
When collecting biomarkers, possibly important for prediction of sensorimotor outcome, specific testing of motor impairment is one of the first candidates. Kim et al. reported on a fast version of the Bilateral Arm Reaching Test (BART) for measurement of spontaneous arm use after stroke. This version of BART leads to enhanced reliance on the less-affected arm in stroke patients and the test had good test-retest reliability and correlation with Actual Amount of Use Test (cross-validation). In addition, more comprehensive testing might improve documentation of hand motor impairments for instance including kinematic and kinetic measures such as presented in the review of Collins et al. in this issue. This synthesis showed that stroke was associated with increased movement times, lower velocity, greater trunk displacement, more curved reach-to-path-ratio and reduced movement smoothness. Such measures may serve as targets when developing tailored interventions. Parry et al. emphasize the importance of impaired grasping control and altered grasping configuration after stroke. Interestingly, prehension strategies compound difficulties with grip force scaling and inhibit the synchrony of grasp onset and object release.
With respect to neurophysiology, Zhou et al. investigated the role of electroencephalography (EEG) for the investigation of gains achieved by visuospatial training. Here frontoparietal coherence predicted training-related gains in visuomotor tracking change, measured as change in Success Rate score, highlighting potential importance of sensorimotor connectivity. Cortico (EEG)-Muscular (EMG) coherence measures also enables quantification of motor recovery as shown by Krauth et al. During successful therapy EEG–EMG coherence increased over time, as wrist mobility recovered clinically. Coherence also involved a larger and more bilaterally distributed activation of cortical areas in stroke patients. With respect to Transcranial Magnetic Stimulation, Yarossi et al. focus on the measurement of corticospinal intergrity using TMS. However, here they used motor evoked potential (MEP)-mapping strategies to investigate the responsive areas for eliciting MEPs longitudinally during a motor training in the subacute stage after stroke. They found changes on MEP maps along with changes in motor tests only for responders to motor training both over the lesioned and the non-lesioned hemisphere. They conclude that the association of recovery to bilateral changes in motor topography may depend on integrity of the ipsilesional cortical spinal tract. Rosso and Lamy performed a systematic review of studies correlating upper limb function to resting motor threshold, a TMS measure of functional integrity of corticospinal tract. The findings showed that a low motor threshold correlates with good motor function, both early and in chronic phase post-stroke. Authors concluded that further studies are required on how such TMS measures interact with other factors such as time post-stroke and degree of structural corticospinal damage. Less investigated than MEPs, short intracortical inhibition (SICI) during a motor task is decreased after stroke in the ipsilesional hemisphere and correlated with motor impairment as described here by Ding et al. They concluded, that disinhibition is associated with greater motor impairment and worse dexterity in chronic hemiparetic individuals. This study also highlights benefit of TMS measures when collected during both rest and active states. Finally, neuroimaging measures of structural integrity of corticospinal tract were also found to predict AAT therapy gains in the study by Lotze et al.
Currently, novel interventions are being tested including non-invasive brain stimulation techniques and movement technologies allowing enhanced motivation, intensity of training and enhanced sensory feedback. Interestingly, secondary somatosensory cortex activation is observed especially over the right hemisphere independent on the hand stimulated as reviewed here applying an Activation Likelihood Estimate (ALE) meta-analysis by Lamp et al. This finding suggests a lateralized pattern of somatosensory activation in right secondary somatosensory region. Furthermore, it has also methodological implications for brain mapping studies on the somatosensory system when using a flipping strategy of left or right hemispheric lesions for the purpose to describe functional representation only in an ipsi- and contralesional space.
With this Research Topic we intended to provide latest insight on varied aspects of upper limb and motor and dexterity recovery following stroke. We ended in a range of contributions which have been addressing especially longitudinal observations on stroke survivors, an especially important way to go in the future to understand the neurophysiological basis of motor recovery post-stroke.

Saturday, July 22, 2017

The Automated Box and Blocks Test an Autonomous Assessment Method of Gross Manual Dexterity in Stroke Rehabilitation

Finally trying to do objective assessments of stroke rehab results.
https://link.springer.com/chapter/10.1007/978-3-319-64107-2_9
  • Edwin Daniel Oña
  • Alberto Jardón
  • Carlos Balaguer
  • Edwin Daniel Oña
    • 1
  • Alberto Jardón
    • 1
  • Carlos Balaguer
    • 1
  1. 1.Robotics LabUniversity Carlos III of MadridLeganésSpain
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10454)

Abstract

Traditional motor assessment is carried out by clinicians using standard clinical tests in order to have objectivity in the evaluation, but this manual procedure is liable to the observer subjectivity. In this article, an automatic assessment system based on the Box and Blocks Test (BBT) of manual dexterity is presented. Also, the automatic test administration and the motor performance of the user is addressed. Through cameras RGB-D the execution of the test and the patient’s movements are monitored. Based on colour segmentation, the cubes displaced by the user are detected and the traditional scoring is automatically calculated. Furthermore, a pilot trial in a hospital environment was conducted, to compare the automatic system and its effectiveness with respect to the traditional one. The results support the use of automatic assessment methods of motor functionality, which in combination with robotic rehabilitation systems, could address an autonomous and objective rehabilitation process.