Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Showing posts with label Jintronix. Show all posts
Showing posts with label Jintronix. Show all posts

Saturday, December 13, 2014

Putting stroke rehab technology through its paces

This joins the other rehab possibility by Jintronix . Which one does your doctor think is useful?

Smart Glove May Help Recover from Stroke

 

http://www.pulseitmagazine.com.au/index.php?option=com_content&view=article&id=2205:putting-stroke-rehab-technology-through-its-paces& 

The University of Tasmania is running a new study on the use of Canadian-designed software called Jintronix, which uses the Microsoft Kinect for Windows and virtual games to help people recovering from stroke to complete – and enjoy – their physiotherapy.
Led by UTAS lecturer and physiotherapist Marie-Louise Bird in association with Launceston General Hospital and the Tasmanian Health Organisation – North (THO-North), the randomised controlled trial will involve up to 70 patients using the Jintronix system and individualised therapy compared to traditional group therapy classes.
It will measure physical outcomes such as limb function and general physical activity on the ward using activity monitors, but also how much the client enjoys the therapy and how much time they spend in the program. Initially, the trial will look at outcomes while the patients are still in hospital, but the idea is to extend it to studying the technology when used at home.
While there are a number of other trials taking place around the country into providing stroke rehab at home through video conferencing, such as the University of Queensland's eHab program and Flinders University's Telehealth in the Home project, this trial will use the popular consumer device Kinect along with the Jintronix system, which has been designed specifically for stroke rehabilitation, Dr Bird said.
“The difference with our trial is the commercially available hardware – you can just go down to any retailer and just get a Kinect and a computer,” she said.
“At the moment we are trialling it in the hospital but the next part of the roll-out, and we are hoping to get more funding to make that happen, is to actually to do it in people’s homes.”
Five video game units have been set up in the physiotherapy area of the Launceston Hospital and another two in the THO-North public rehabilitation centre in Launceston. Dr Bird herself is based on the Newnham campus in Launceston but the technology allows for remote monitoring and the quick adjustment of the difficulty level of the exercises.
“For example, some of the software activities are for two minutes and some of them are for five repetitions,” she said. “At the beginning of their therapy, five repetitions might fatigue them and it will take them two or three minutes to do five repetitions. Whereas after they have practiced it for a while, they might do that in 20 seconds.
“I can then go in to the client management part of the system and have a look at the time they are spending in each program, and as well as that it will rate the accuracy.”
The software is able to calibrate the tasks every time they use the program depending on the range they have in their affected arm, using the Kinect motion sensor device. The Kinect also allows the unaffected arm to be used to switch to a new game, meaning they don't have to use a mouse.
The games also use audio and visual cues such as music and colour changes on the screen to tell the client when they have successfully completed the exercise.
Jintronix has a suite of 12 games, and Dr Bird has been working with the Canadian developers to add more levels of difficulty to provide more targeted levels of activity for that individual.
“It actually calibrates every day that they go into the program, how much range of movement they’ve got in their affected arm,” she said. “If I say I want to just have an easy program, it will be easy for the range they’ve got. If I say I want a hard program, it will be hard for the range they’ve got.
“Over the last year we’ve been working with the developers as originally it was just low, medium, hard. Now there’s not only 10 levels of difficulty, but I can actually say, for example with a squatting activity, I want this person to squat 5cm or 10cm. And even within the game, I can just click on a little spanner and instantly change the settings. It’s amazingly configurable.”
The trial currently involves a clinician working with the client to set up the program, but once it is up and running and the parameters are all set, therapy assistants can take over. With the remote monitoring capability, allowing the clinician to see whether the game is too hard or the client is fatigued, it quite easily allows for the program to be used in the client's home.
Dr Bird said the trial was a pragmatic one: the evidence is emerging that high levels of repetition in early physical rehabilitation results is important for good functional outcomes from stroke, and it also helps with concentration when used in association with occupational therapy. Evidence for the use of technology and gamification for rehab is also mounting, as is the need for therapy to be enjoyable.
Physiotherapists use physical activity enjoyment scales, known as PACES or PAE, to measure this factor, and Dr Bird and her team are using research by University of Melbourne physiotherapist Kelly Bower to measure enjoyment. Ms Bower has published extensively on the use of consumer devices such as Nintendo Wii for post-stroke rehabilitation.
“We are using a visual scale that was recently developed and published by Kelly Bower that looked at enjoyability, and with another paper that I’m working on, we've looked at technology with older adults and how they enjoy it,” Dr Bird said.
“We know that, if people enjoy physical activity, they are more likely to take it up and keep going in the longer term.”
The next stage is to recruit clients to use the system at home, such as those discharged into a transition care program, where clients receive therapy support at home for a certain amount of time. This will consist of providing the client with a computer, camera and a WiFi dongle, but does require a bit of IT configuration so the settings are correct.
One of the other trial leaders is Stuart Smith, director of the Healthy Eating, Active Living TecHnologY (HEALTHY) Research Centre, who is working with Dr Bird on extending it to rural communities.
“One of the things we would like to do is have a set-up in a community centre or a community gym,” Dr Bird said. “This could be supported by a health care worker or community champion who has a basic amount of training, and people could just go into the centre to participate in activities remote from their clinician. That way they get a little bit of socialisation, but they don’t have to then travel the 90 minutes to the hospital and 90 minutes back for their therapy.
“For stroke clients, fatigue is a huge thing, but as well for our rural clients you’ve got the other option of do you put the physio or OT in the car and they travel three or four hours. It’s just not a good use of people's time.”
There is also a lot of interest in the technology for children with disabilities but this software itself is not yet designed with children in mind. However, Dr Bird said the back-end technology is just the same.
“There’s a huge amount of applications,” she said. “We are using it for motor control with stroke but I think for just improving physical activity to prevent cardiovascular disease, or for wheelchair-bound children, there’s a huge potential there as well. There’s lots of stuff going on.”
The trial is being funded by the National Stroke Foundation with a $20,000 seeding grant added to financial and in-kind support from the University and the Department of Health and Human Services.

 

Tuesday, October 18, 2011

Smart Glove May Help Recover from Stroke

I think I covered this earlier but it bears repeating, any hand therapy that works needs support.
http://www.physiospot.com/2011/05/05/smart-glove-Linkmay-help-recover-from-stroke/
Students at McGill University in Quebec, Canada have developed an electronic glove that can monitor how well patients post stroke are playing video games. Sensors throughout the glove provide detailed information about hand motion and the system can send the data to a physician or rehab specialist.
It is designed to allow patients to exercise in their own homes with minimal supervision, while at the same time permitting doctors to monitor their progress from a distance, thus cutting down on hospital visits and costs.Patients can monitor their progress thanks to software, which will generate 3D models and display them on the screen, while at the same time sending the information to the treating physician.
The glove was developed by the students in response to a design request from the startup company Jintronix Inc. The students met with company representatives once a week for several months to develop the glove, which can track the movements of the wrist, the palm and the index finger using several Inertial Measurement Units. Although similar gloves currently exist, they costs approximately $30,000. By using more accurate and less expensive sensors, the students were able to develop a glove that currently costs $1000 to produce.

Sunday, April 24, 2011

glove for rehabbing stroke victims

I'm glad others are working on this but this one assumes you have full extension and flexion control. with spasticity you would never be able to get a glove on. They mention other gloves costing $30,000 but I've never seen any others. Which goes to show you how pathetic stroke rehabilitation knowledge is distributed.
This here is the only glove I've found and I couldn't tell if it ever made it to production.
http://oc1dean.blogspot.com/2011/03/rehabilitation-glove-uses-artificial.html

http://www.gizmowatch.com/entry/students-develop-glove-for-rehabbing-stroke-victims/At present, the aging population has resulted in a new, very large market in developed countries. As a result more hi-tech medical assistance is in demand to effectively treat patients at home, and with as little pain and discomfort as possible. To extend help to stroke patients suffering physical impairments in the comfort of their homes, Southeast Asian Justin Tan has come forward with a biomedical sensor glove. The glove is designed to recover mobility in such patients through playing of video games.


Such patients who find it difficult to travel up and down to doctors and therapists might find relief to the fact that the sensor glove enables patients to train in the comfort of their own homes with bare minimum supervision, while still under the monitoring eye of the doctor. With the help of 3D models the patients themselves can keep an eye on their progress and on the other hand these reports are also getting transferred to the supervising doctor saving on the extra costs and inconvenience on travelling to and from the hospital.

The Sensor Glove was developed by four final-year McGill Mechanical Engineering undergraduates under the supervision of Professor Rosaire Mongrain on a design request from the Tan’s company Jintronix Inc. The device which effectively used up a great deal of intense research both by Jintronix and the student group can track the movements of the wrist, the palm and the index finger using several Inertial Measurement Units.

Similar gloves nonetheless exist in the current market and costs about $30,000, but the students used more accurate and less expensive sensors, dropping the manufacturing price to $1000. However, the company plans to introduce the product in the market at about $500, making it fairly accessible to stroke patients. To receive a better funding for further development, Tan has submitted the proposal to an independent not-for-profit organization dedicated to improving the health and well-being of people in developing countries.