Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Showing posts with label robot assisted therapy. Show all posts
Showing posts with label robot assisted therapy. Show all posts

Monday, September 22, 2025

Does robot-assisted gait training represent a true advancement in post-stroke walking rehabilitation?

Obviously not, since there is NO MENTION OF 100% RECOVERY! Don't you dare use the tyranny of low expectations to justify anything less than full recovery. I'd have you keel all hauled for incompetence!

 Does robot-assisted gait training represent a true advancement in post-stroke walking rehabilitation?


Accepted 18 Sep 2025 Accepted author version posted online: 19 Sep 2025 Cite this article https://doi.org/10.1080/14737175.2025.2564712 Metrics
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    ABSTRACT

    Introduction

    Robot-assisted gait training (RAGT) has gained prominence in stroke rehabilitation, promoted as a technologically advanced intervention to improve walking outcomes. However, evidence from clinical trials and systematic reviews paints a more equivocal picture. Despite its widespread adoption, questions persist regarding its true clinical utility and whether it offers meaningful benefits beyond conventional physiotherapy.

    Areas covered

    This perspective evaluates the evidence base for RAGT by critically reviewing recent systematic reviews and randomized controlled trials, with particular attention to study designs, comparator interventions, and reported outcomes. It highlights the overreliance on surrogate outcomes and underlines the need to focus on meaningful functional endpoints like walking independence and community mobility. Studies that directly compare RAGT with task-specific overground gait training (TOGT) are emphasized, as these provide the most relevant insights into RAGT’s additive value.

    Expert opinion

    Without evidence of clear additive value, the continued emphasis on RAGT may reflect technological enthusiasm more than therapeutic necessity. The field must reconsider its priorities, redirecting research efforts toward optimizing scalable, high-intensity TOGT that aligns more closely with real-world functional recovery. Future research should prioritize direct comparisons between RAGT and optimized TOGT, with a stronger focus on outcomes that matter to patients.

    Thursday, July 10, 2025

    Effects of Wearable Robot-assisted Gait Training with Maximum Step Length on Respiratory Function, Balance and Gait in Stroke Patients

     With all this previous gait training out there; WHAT IS YOUR DOCTORS' EXACT PROTOCOL FOR RECOVERY? Incompetently doesn't have one does s/he? Let's check how long incompetence has existed! And the board of directors incompetence is complicit is recovery failure. Massive firings need to ensue!

  • gait training (93 posts to May 2016)
  • exoskeleton gait training (2 posts to November 2024)
  • Effects of Wearable Robot-assisted Gait Training with Maximum Step Length on Respiratory Function, Balance and Gait in Stroke Patients




    Abstract

    Purpose This study aimed to investigate the impact of wearable robotassisted gait training with maximum step length on improving the respiratory function, balance and gait in hemiplegia with CVA (stroke) patients. Methods 36 participants were consisted of patients who had experienced a stroke within the past year and agreed to participate in this study. The study group (n1 = 18), in addition to receiving standard neurological treatment, underwent wearable robotassisted gait training with maximum step length. The intervention was conducted for four weeks, three times a week, 30 minutes per day. The control group (n2 = 18) received treadmill gait training with traditional neurological treatment. Both groups were evaluated using the forced vital capacity (FVC), forced expiratory volume in one second (FEV1), postural stability test (PST), berg balance scale (BBS), trunk impairment scale (TIS), timed up & go test (TUG) and 10 meter walk test (10MWT) pre and post the intervention. Results The results showed a significant improvement in FEV1/FVC(%), TIS, TUG, 10MWT in the study group. Conclusion Based on the study's findings, wearable robotassisted gait training with maximum step length can be considered effective in enhancing the respiratory function, balance and gait in stroke patients.

    Monday, June 23, 2025

    Neural mechanisms underlying the improvement of gait disturbances in stroke patients through robot-assisted gait training based on QEEG and fNIRS: a randomized controlled study

     But you DID NOTHING! No protocols written, YOU'RE FIRED!

    Neural mechanisms underlying the improvement of gait disturbances in stroke patients through robot-assisted gait training based on QEEG and fNIRS: a randomized controlled study


    Abstract

    Background

    Robot-assisted gait training is more effective in improving lower limb function and walking ability in stroke patients compared to conventional rehabilitation, but the neural mechanisms remain unclear. This study aims to explore the effects of robot-assisted gait training on lower limb motor dysfunction in stroke patients and its impact on neural activity in the motor cortex, providing objective evidence for clinical application.

    Methods

    Forty-two stroke patients meeting the inclusion criteria were randomly assigned to either the experimental group receiving robot-assisted gait training or the control group receiving conventional overground walking training. Assessments were conducted at baseline and after four weeks of treatment. Primary outcome measures included cortical activation measured by functional near-infrared spectroscopy (fNIRS), power ratio index (PRI), and delta/alpha power ratio (DAR) measured by quantitative electroencephalography (QEEG), and their correlation with the Fugl-Meyer Assessment (FMA) for lower limb motor function. Secondary outcome measures included FMA and Functional Ambulation Category (FAC).

    Results

    Data from 36 patients (18 in each group) after four weeks of treatment were analyzed. The fNIRS results indicated better activation in the premotor and supplementary motor cortices in the robot-assisted gait training group compared to the control group. QEEG analysis showed reduced PRI and DAR in the premotor, supplementary motor, and primary motor cortices in the robot-assisted gait training group, suggesting improved motor function recovery in stroke patients. Clinical scale analysis revealed superior motor function recovery in the robot-assisted gait training group compared to the control group.

    Conclusions

    Robot-assisted gait training significantly enhances activation in the primary motor cortex and supplementary motor area, potentially aiding stroke patients in recovering their ability to plan. PRI and DAR, particularly PRI, are valuable clinical indicators for assessing motor function recovery in stroke patients.

    Trial registration

    Chinese Clinical Trial Registry (ChiCTR2200060668). Registered on June 6, 2022; https://www.chictr.org.cn/showproj.html?proj=171610.

    Background

    Stroke is a global health issue and one of the leading causes of long-term disability. Approximately one-third of stroke patients experience permanent motor deficits, severely affecting their daily activities [1]. Lower limb motor dysfunction is a common problem among stroke patients, leading to difficulties in mobility, posture maintenance, balance, and walking. Therefore, providing rehabilitation to improve walking ability in stroke patients is necessary [23].

    In recent years, rehabilitation robots have become increasingly important in clinical rehabilitation [4]. Their application can relieve therapists from strenuous training tasks. By analyzing data from rehabilitation robot training, the patient’s recovery status can be assessed [5]. Due to their precision and reliability, rehabilitation robots are an effective method for improving stroke rehabilitation [6].

    Currently, the neurophysiological mechanisms by which rehabilitation robots enhance functional walking ability remain unclear [78]. Some scholars believe that the effectiveness of rehabilitation robots in improving functional walking ability depends on the high repetition frequency and intensity of task-oriented movements [9]. Studies have shown that conventional exercise therapy can enhance patients’ neuroplasticity [1011]. Compared to traditional therapy, robot-assisted gait training may more effectively promote neuroplasticity mechanisms related to motor learning and functional recovery, such as sensorimotor plasticity, effective connectivity of the frontal-parietal cortex, and interhemispheric inhibition [12].

    The rise of multimodal neuroimaging technologies has significantly impacted modern neuroscience. These methods contribute independently to understanding cognitive processing [1314] and improving clinical diagnosis [15]. Functional near-infrared spectroscopy (fNIRS) combined with quantitative electroencephalography (QEEG) is currently favored due to its non-invasiveness, low cost, and system flexibility [16]. fNIRS is suitable for monitoring cortical activation during dynamic movement, making it possible to visualize cortical activation during dynamic movement [17]. Based on this, this research will use fNIRS to detect patients before and after robot-assisted gait training, indirectly assessing cortical neural activation by observing changes in beta values across different brain regions.

    QEEG can record synchronous postsynaptic potentials of cortical neurons from the scalp [18]. The raw electroencephalography (EEG) signal is amplified, digitized, mapped, and filtered to isolate narrow frequency bands (in Hz) reflecting specific brain sources and functions, typically divided into delta (0.3–3.5 Hz), theta (4–7.5 Hz), alpha (8–13 Hz), and beta (14–30 Hz) bands. This study will use the delta/alpha ratio (DAR) and the power ratio index (PRI), which is (delta + theta)/(alpha + beta), to assess the degree of motor dysfunction and motor gain in stroke patients.

    Robot-assisted gait training has been shown to effectively improve walking ability, correct abnormal gait, and promote motor function recovery and balance in hemiplegic stroke patients, but its neural mechanisms remain unclear. In this study, hemiplegic stroke patients will undergo fNIRS and QEEG assessments over a four-week period both before and after receiving robot-assisted gait training and conventional gait training, with subsequent analysis of the correlations between EEG indices and clinical outcome measures. For the first time, this research combine fNIRS and QEEG to evaluate the dynamic effects of lower limb robotic rehabilitation on the motor cortex, providing multidimensional evidence to elucidate the neuroplastic mechanisms underlying lower limb robotic therapy in stroke patients and laying a theoretical foundation for the design of personalized rehabilitation protocols.


    More at link.

    Saturday, January 25, 2025

    Clinical validation of an individualized auto-adaptative serious game for combined cognitive and upper limb motor robotic rehabilitation after stroke

     Where is the protocol for this located so survivors can find it and deliver it to their stroke medical 'professionals'? Oh, YOU INCOMPETENTLY DIDN'T WRITE ONE, DID YOU?

    Clinical validation of an individualized auto-adaptative serious game for combined cognitive and upper limb motor robotic rehabilitation after stroke

    Abstract

    Background

    Intensive rehabilitation through challenging and individualized tasks are recommended to enhance upper limb recovery after stroke. Robot-assisted therapy (RAT) and serious games could be used to enhance functional recovery by providing simultaneous motor and cognitive rehabilitation.

    Objective

    The aim of this study is to clinically validate the dynamic difficulty adjustment (DDA) mechanism of ROBiGAME, a robot serious game designed for simultaneous rehabilitation of motor impairments and hemispatial neglect.

    Methods

    A proof of concept, with 24 participants in subacute and chronic stroke, was conducted using a 5-day protocol (two days were dedicated to assessment and three days to consecutive training sessions). Participants performed three consecutive ROBiGAME sessions during which overall task difficulty was determined through simultaneous DDA of motor and attentional parameters. Relationships between clinical and robotic assessment scores with respective task-difficulty parameters were analyzed using a multivariate regression model and a principal component analysis.

    Results

    Game difficulty rapidly (within approximately thirty minutes) auto-adapted to match individual impairment levels. The relationship between task-difficulty parameters with motor (Fugl Meyer Assessment: r = 0.84 p < 0.05) and with attentional impairments (Bells test total omissions: r = 0.617 p < 0.05) showed that task-difficulty during RAT adapted to each participant’s degree of impairment. Principal component analysis identified two data subsets determining overall task-difficulty, one subset for motor and the other for cognitive functional evaluation scores with respective task-difficulty parameters.

    Conclusions

    This proof of concept clinically validated a DDA mechanism and showed how task-difficulty adequately adapted to match individual degrees of impairment during RAT after stroke. ROBiGAME provided simultaneous motor and attentional exercises with parameters determining task-difficulty strongly related with respective clinical and robotic evaluation scores. Individualized levels of game difficulty and rapid adjustment of the system suggest implementation in clinical practice.

    Registry number This study was registered at ClinicalTrials.gov (NCT02543424).

    Background

    Context

    Each year more than 13 million people worldwide have a stroke, with approximately two-thirds having persistent upper limb paresis and one-third presenting with hemispatial neglect [1, 2]. Intensive rehabilitation using challenging and individualized tasks enhance functional recovery after stroke [3]. Emerging techniques promote intensive rehabilitation and allow simultaneous motor and cognitive training, complementing conventional approaches.

    Task difficulty adaptation during robotic rehabilitation

    Recent guidelines recommend robot-assisted therapy (RAT) to improve upper limb strength, function and activities of daily living after stroke [4]. A review on control strategies, presented various types of task-difficulty adaptation mechanisms described in scientific literature for robotic neurorehabilitation [5]. Among these adaptive mechanisms, some are configured to automatically adjust task-difficulty using data derived from the robotic device as input to system decision-making [6]. Most commonly used computerized systems often rely on “assist-as-needed” guidance algorithms to adjust motor task-difficulty [5]. However, the way these systems’ effectiveness is validated varies in scientific literature and remains vaguely described in many cases [7, 8]. More specifically, it would be worthwhile to assess the pertinence of the decisions made by the system during training. Are the parameters determining task-difficulty during RAT well adapted to the functional profiles of subjects after a stroke?

    Dynamic difficulty adjustment (DDA) during serious games training

    Serious games also constitute an effective approach to stimulate upper limb recovery after stroke [9]. RAT can be combined to serious games to continuously and automatically adapt task-difficulty to match individual participants’ impairments and immediate performance during training [10]. Depending on device and game characteristics, different types of task-difficulty adaptation mechanisms have been previously described for serious games in stroke rehabilitation [11]. For example, serious games implemented on virtual reality systems can adapt game difficulty using preestablished increments, configured at the beginning of each session by a therapist [12]. Other virtual reality tools allow progressive difficulty adjustment based on individual performance [13]. This type of difficulty regulation mechanism, known as dynamic difficulty adjustment (DDA), has also been described for serious games implemented on robotic systems [14]. The objective of DDA mechanisms is to adjust task-difficulty automatically, in real time, according to user performance, creating feasible, yet challenging tasks, keeping the game in constant balance [13, 14].

    DDA mechanisms present two main advantages. First, game characteristics dynamically adjust to match participants’ individual degree of impairment and performance in order to maintain an optimal challenge according to neurorehabilitation principle of increasing difficulty [15]. Secondly, DDA mechanisms lead to individualised levels of task-difficulty which could enhance human performance by maintaining a balance between motivation and learning. According to the concept of flow, in order to preserve motivation during training, task-difficulty should match participants’ skill levels and should avoid extremes (i.e. exercise through tasks that are not too easy nor too difficult) [14]. Our team developed ROBiGAME [16], a serious game implemented on an end-effector rehabilitation robot using a DDA mechanism, detailed below.

    Combining motor and cognitive rehabilitation after stroke using robotic devices

    In research and clinical practice, motor and cognitive impairments are usually addressed separately by different therapists. Additionally, most robotic devices are designed to solely target motor rehabilitation (i.e., not additionally including cognitive exercises) [17].

    It has been suggested that combined cognitive-motor rehabilitation after stroke could lead to better improvements in motor function when compared with time-matched conventional approaches [18]. Although cognitive training constitutes an essential part of adult stroke rehabilitation, a recent systematic review underlined that cognitive exercises are insufficiently incorporated into robotic devices for combined rehabilitation in the stroke population [19]. Another systematic review identified only one study for robot-assisted cognitive training after stroke [20]. This review also highlighted that one of the main challenges of robotic rehabilitation for cognitive training remains personalisation of task-difficulty using RAT systems [20]. Indeed, participants’ impairment severity and functional deficits vary widely after stroke, leading to differences concerning rehabilitation needs and objectives.

    In this proof of concept, we study the DDA mechanism of ROBiGAME, a novel robotic gamified approach, that allows combined upper limb motor and cognitive rehabilitation for attentional impairments following stroke.

    Objectives and hypothesis

    The primary objective of this proof of concept was to clinically validate ROBiGAME’s DDA mechanism. We evaluated whether parameters determining task-difficulty during gameplay adapted to individually match participants’ degree of motor impairments and/or hemispatial neglect following stroke. We hypothesized that ROBiGAME’s DDA mechanism would lead to a different level of difficulty corresponding to each participant’s degree of impairment.

    Secondary objectives examined whether characteristics during gameplay (i.e., number of targets, number and position of visual distractors presented on screen, etc.), defining task difficulty, would rapidly adapt to reach an individualized level of difficulty.

    More at link.