Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Wednesday, April 28, 2021

Personalized 3D exergames for in-home rehabilitation after stroke: a pilot study

You can hope like hell your stroke hospital will bring this in.

Major problems with that possibility:

  1. Your hospital doesn't even know about it.

  2. Cost, your hospital can't even afford to buy music for individuals smartphones, how will they afford this?

  3. It doesn't get you 100% recovered.

Personalized 3D exergames for in-home rehabilitation after stroke: a pilot study

Received 27 Oct 2020, Accepted 02 Apr 2021, Published online: 24 Apr 2021

Purpose

To describe a novel 3-dimensional (3D) exergames system and the results of a clinical feasibility study of stroke survivors needing in-home rehabilitation.

Materials and methods

The customisable Personalized In-home eXErgames for Rehabilitation (PIXER) system captures the user’s image, generates a live model, and incorporates it into a virtual exergame. PIXER provides a recording system for home exercise programs (HEPs) by adapting virtual objects, customizes the exergame and creates a digital diary. Ten persons with stroke, performed HEPs with PIXER for 1 month, and without PIXER for 2 additional months. In-game performance data, measures of physical functioning (PF) including Stroke Impact Scale (SIS), Timed Up & Go (TUG) and Goal Attainment (GA) Scale obtained at baseline, 1- and 3 months were evaluated.

Results

Seventy percent of participants completed the 1-month timepoint, 50% completed all timepoints. In-game data: Number of repetitions completed; Anomalies reported; and Percentage of bubbles hit showed positive trends. Compared to baseline, all SIS physical functioning (PF) scores were higher at 1 month, TUG scores showed no overall improvement and GA scale scores were 77% at 3 months.

Conclusion

It is feasible for community-dwelling patients to perform HEP after stroke using PIXER, a novel, exergames system, and potentially improve their function.

  • IMPLICATIONS FOR REHABILITATION

  • Home Exercises performed using a novel, 3-dimensional, customizable exergames (CEXE) system is feasible for community-dwelling patients after stroke.

  • In-game performance data obtained in this clinical pilot study showed positive trends of improvement in several study participants.

  • CEXE has potential to improve(not recover!) functional outcomes for community-dwelling adults with stroke.

 

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