Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Thursday, March 24, 2022

Stroke Therapy Video Game Just As Effective As In-Person Rehab

 So it is just as ineffective? Since no one ever factually discusses recovery percentages, this is not reassuring.

Stroke Therapy Video Game Just As Effective As In-Person Rehab

 


Dog playing games

Photo: Getty Images

Here's today's feel-good story:

Having a stroke can inhibit a person's ability to have feeling in their arm, or have unexpected weakness and reduced movement.

While traditional rehab can be time-consuming, expensive, and tough to travel to, a team of researchers at the University of Missouri have utilized motion-sensing technology to develop Recovery Rapids, a video game that helps stroke victims recover.

“As an occupational therapist, I have seen patients from rural areas drive more than an hour to come to an in-person clinic three to four days a week, where the rehab is very intensive, taking three to four hours per session, and the therapist must be there the whole time,” said assistant professor in the MU School of Health Professions, Rachel Proffitt.

“With this new at-home gaming approach, we are cutting costs for the patient and reducing time for the therapist while still improving convenience and overall health outcomes, so it’s a win-win. By saving time for the therapists, we can also now serve more patients and make a broader impact on our communities.”

Read more here.

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