Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Thursday, February 12, 2026

How one innovative NHS trust is boosting stroke rehab repetitions

 Useless without knowing EXACTLY HOW ANY REPS ARE NEEDED TO 100% RECOVER! Can't you even do your job correctly? Do you even know what your job is? 100% recovery for all, the only goal in stroke! If that isn't your job; GET THE FUCK OUT OF STROKE!

How one innovative NHS trust is boosting stroke rehab repetitions

Stroke survivors often face huge challenges in regaining upper limb mobility.

Traditional rehab programs can be repetitive, difficult to sustain, and often limited by time and resources.

Therapists face the challenge of providing intensive, engaging therapy in a limited time to meet new stroke guidelines, while patients frequently struggle to stay motivated through repetitive exercises.

My conclusion is you don't understand ONE GODDAMN THING ABOUT SURVIVOR MOTIVATION/DEMORALIZATION, DO YOU? You create EXACT 100% recovery protocols, and your survivor will be motivated to do the millions of reps needed because they are looking forward to 100% recovery. I'd fire all of you for absurd incompetence! GET THERE!

Here's my email: oc1dean@gmail.com Tell me EXACTLY where I'm wrong! Difficulty in getting to those protocols will not be tolerated as an excuse. You've known of this problem of 100% recovery since your education, so you've had years if not decades to work on it! Comeuppance is going to be a bitch when you are the 1 in 4 per WHO that has a stroke? Then you just might want 100% recovery. Or you can be like me where half my life will be disabled!

That’s why Belfast Health and Social Care Trust decided to team up with us to trial something new: a virtual reality-based rehabilitation program focused specifically on stroke recovery.

Over the course of six months, patients at the Trust’s stroke unit took part in a pilot program combining eXRt’s therapy platform called Resynk, with conventional occupational therapy.

Each participant received a mix of 3 to 5 VR sessions and 3 to 5 traditional sessions, all lasting around 30 minutes.

The goal was to track and compare how many upper limb movement repetitions could be achieved in each setting, while also gathering feedback on patient experience.

What set this program apart was the immersive, gamified nature of Resynk.

The Resynk platform transforms standard rehab exercises into interactive, fun, arcade game-like tasks with real-time feedback, challenges, and reward systems to keep patients engaged.

Results

The results spoke for themselves. Patients using Resynk achieved between 200 per cent and 500 per cent more repetitions than those in conventional therapy alone.

In one case, a patient managed nearly 800 repetitions in a single session which is far beyond what’s typically expected in a standard appointment.

What did the patients think?

It wasn’t just about the numbers either.

Patients consistently reported feeling more engaged and motivated during their Resynk sessions, with many noting improved moods and a more positive attitude towards their recovery journey.

Therapists also found the system easy to integrate, with the added bonus of Resynk’s flexibility to be used at the patients bedside, in a seated position or in the rehab room, an essential feature for those with limited mobility and time saving for therapist.

Emma Dunn, an Advanced Practitioner Level 2 Occupational Therapist involved in the study, shared her experience: “Using Resynk in our clinical practice has allowed me to offer more rehabilitation intensity to patients within the same time as a conventional therapy session. I see huge potential in patient outcomes, therapist efficiency, and overall recovery timelines.”

This case study highlights how VR is far more than a novelty in healthcare, it’s a meaningful tool with real potential to enhance stroke rehabilitation.

By increasing therapy intensity, boosting patient motivation, and streamlining clinician workflows, virtual reality is quickly becoming a valuable addition to modern stroke care.

If you’re curious about how Resynk could work in your clinic visit www.exrt.io.

We’d love to show you what it can do.

Get in touch with us at info@exrt.io to book a demo to see it in action for yourself.

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