Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Thursday, October 27, 2022

Serenity: exploring audio-based gaming for arm-hand rehabilitation after stroke

FYI

Serenity: exploring audio-based gaming for arm-hand rehabilitation after stroke

Published:22 October 2022Publication History

ABSTRACT

Recent studies have shown that adding sonification to stroke rehabilitation training is effective. It helps patients achieve better training results by positively affecting motor control, the somatosensory system, and patient engagement. This paper explores the concept of audio-based games in stroke rehabilitation, hypothesizing that the removal of a visual dimension might increase patient focus on the body part being trained. In an expert study with nine therapists we evaluated Serenity, an audio-based rehabilitation game, as a design probe to explore the potential of audio-based games in rehabilitation training. Results show promise for further exploring the concept of audio-based gaming in stroke rehabilitation.

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