Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Friday, June 20, 2025

VR could be a promising tool to boost rehabilitation for stroke survivors

What was the point of this research when all this earlier research exists? You didn't create a protocol on VR use, so incompetence reigns!

  • virtual reality (103 posts post to September 2011)
  • virtual reality games (6 posts to June 2016)
  • virtual reality goggles (1 post to January 2016)
  • virtual reality training (11 posts to June 2013)
  • immersive virtual reality(18 posts to January 2021
  •  VR could be a promising tool to boost rehabilitation for stroke survivors

    A Cochrane review has found that virtual reality (VR), when used in addition to standard therapy, can help stroke survivors regain arm movement. The findings suggests that VR could be a promising tool to boost rehabilitation efforts, particularly by increasing the amount of therapy patients receive.

    Published today, this is the fourth update of a Cochrane review first released in 2011, and now includes data from 190 trials involving 7,188 participants – with 119 new studies added since the previous version in 2017. The review assessed a wide range of VR technologies, from simple screen-based gaming to immersive, head-mounted devices specifically developed for rehabilitation settings.

    A team of Cochrane authors based in Australia, Canada, and the United States found that VR, when compared to conventional therapy, may slightly improve arm function and activity. More promising effects were seen when VR was added to usual care, increasing total therapy time and leading to greater gains in arm function.

    Spending more time in therapy is known to improve outcomes after stroke. Virtual reality can offer a fairly inexpensive and engaging way to increase the amount of therapy without a clinician's supervision."

    Professor Kate Laver, lead author from Flinders University

    The review also found VR may be beneficial for improving balance and reducing activity limitations, though effects on mobility, participation, and quality of life remain uncertain due to limited or low-certainty evidence.

    Despite the growing number of studies, many trials were small and used basic or low-cost VR technologies, such as off-the-shelf gaming systems. Few studies evaluated immersive, head-mounted systems, and their effectiveness is still unclear. The review also noted that most current VR programmes focus on movement training, rather than helping people regain functional abilities like dressing or cooking.

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