Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Tuesday, February 24, 2026

Avatar-Enabled Virtual Therapist Application for Cognitive Rehabilitation Intervention in Traumatic Brain Injury and Post-Stroke Patients

Since your doctor doesn't have 100% recovery protocols, is this the best they can do?

 Avatar-Enabled Virtual Therapist Application for Cognitive Rehabilitation Intervention in Traumatic Brain Injury and Post-Stroke Patients

  J Modaresi1, R Paulino2, P Gamito3, J Oliveira4, J Carmo5, T Souto6, A Fantasia7, J Galhordas8, R Gomes9 & A Candeias10 1-6,9,10Universidade Lusófona (Lisbon, Portugal) 1,2Universitat de Barcelona (Barcelona, Spain) 1,2Université Paris Cité (Paris, France) 7,8Alcoitão Rehabilitation Medicine Centre (Lisbon, Portugal) 3-6HEI-Lab (Lusófona University) 

 ABSTRACT 


 The quality of life of post-stroke and traumatic brain injury (TBI) patients usually drops after the end of rehabilitation due to their discharge from the hospital. This study explores the impact of adding the avatar of a “virtual therapist” to a 3D application used in hospitals for cognitive rehabilitation, allowing patients to continue using this application without the presence of a real therapist after rehabilitation discharge. A sample of 5 patients from Alcoitão Rehabilitation Medicine Centre were asked to continue their cognitive rehabilitation with the new avatar-enabled application for minimum 6 sessions. Comparing pre and post intervention, significant improvements in MoCA and WMS cognitive measurements were found suggesting effectiveness of using an avatar as the virtual therapist for cognitive rehabilitation in later stages of TBI and post stroke rehabilitation. 
 1. INTRODUCTION Stroke and traumatic brain injury represent two major causes of death and disability, often leaving lasting cognitive deficits (Wafa et al., 2020). The survivors may experience a range of cognitive impairments. Dysfunction in memory, orientation, language, attention, and executive skills are the most frequently observed (Tatemichi et al., 1994). Patients with cognitive impairment often need to go through cognitive rehabilitation in a clinical facility, however, when they are sent home, the rehabilitation process abruptly stops. In addition, the improvements in executive functions require a more intense treatment approach (Oliveira et al., 2022). Longitudinal studies found that the quality-of-life scores reported upon rehabilitation discharge usually do not last (Schindel et al, 2021). The capacity to use Virtual Reality (VR) to carry out rehabilitation outside of the hospital environment and into patients' homes (Chen et al., 2019) creates opportunities for further assistance, removing constraints related to distance and encouraging long-term rehabilitation. This study proposes an addition of a “virtual therapist” to an existing 3D serious game digital application named Systemic Lisbon Battery (SLB), to overcome this challenge. SLB is a validated application used for cognitive rehabilitation on several hospitals. Various studies have found evidence that SLB is a useful tool for improving cognitive functioning on different populations (Gamito et al., 2020; Oliveira et al., 2022). The added “virtual therapist” will help the patient perform simple daily routine tasks in VR. This way, the patients can continue their rehabilitation process for a longer time after being discharged from the hospital. The objective of this study is to find out if the use of this “virtual therapist” leads to cognitive improvements in post-stoke and traumatic brain injury patients. 2. METHOD

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