Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Monday, February 23, 2026

Effectiveness of Virtual Reality in Enhancing Rehabilitation Outcomes in Stroke Patients

You're that fucking incompetent you did an effectiveness review rather than CREATING AN EXACT PROTOCOL FROM ALL EARLIER RESEARCH? You're fired! 

Earlier research on this which you should have known of and created a protocol!

 Effectiveness of Virtual Reality in Enhancing Rehabilitation Outcomes in Stroke Patients

  Dr. Katherine Alexandre-Vergara Exercise and Rehabilitation Sciences Institute Submission Date: 20.08.2025 | Acceptance Date: 01.01.2026 | Publication Date: 10.02.2026 

 Abstract 

 Virtual reality (VR) has emerged as a potentially useful tool in the field of rehabilitation. It provides an environment that is both immersive and interactive, which has the potential to increase patient engagement through increased motivation. to determine whether or whether virtual reality (VR)-based rehabilitation programs are beneficial in improving motor and cognitive outcomes among stroke patients. We did a comprehensive analysis of the current literature as well as clinical trials, with a particular emphasis on metrics such as motor function, balance, gait, and quality of life. The research concluded that virtual reality (VR) therapies considerably improve motor recovery and balance in comparison to traditional therapy. VR also encourages neuroplasticity and provides therapeutic sessions that may be customised to meet the specific requirements of each client. In spite of its many advantages, there are a number of obstacles that have been discovered, including patient compliance, accessibility, and cost. despite the fact that virtual reality-based rehabilitation shows a great deal of promise, additional large-scale trials are required in order to establish standardised protocols and determine whether or not it is effective over the long run. the importance of emerging technology in revolutionising post-stroke recovery and boosting patient outcomes. Rehabilitation, Neuroplasticity, Balance Improvement Keywords: Virtual Reality (VR), Stroke Rehabilitation, Motor Recovery, Cognitive Introduction 36 Page Stroke is the primary cause of disability on a global scale, and it has a substantial influence on the physical, cognitive, and functional capacities of patients. Enhancing the quality of life for stroke patients and improving the outcomes of their recovery are both dependent on the use of effective rehabilitation procedures. Despite the fact that they are beneficial, traditional rehabilitation procedures sometimes rely on repetitious exercises and sessions directed by therapists. These methods, while helpful, can occasionally fail to engage patients and fail to encourage them over the long run. Over the past few years, virtual reality (VR) has garnered a lot of interest as a cutting-edge methodology in the field of rehabilitation. Virtual reality (VR) offers patients an immersive and interactive environment in which they can undertake therapeutic activities in surroundings that are supposed to be much like the real world. This technique makes use of the concepts of neuroplasticity, which enables the brain to reorganise and adapt, which is very helpful in the rehabilitation process following a stroke. According to research, virtual reality (VR) therapy not only helps motor recovery and balance, but it also improves cognitive functioning by encouraging patient involvement and active participation.

More at link.

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