You're that fucking incompetent you did an effectiveness review rather than CREATING AN EXACT PROTOCOL FROM ALL EARLIER RESEARCH? You're fired!
Earlier research on this which you should have known of and created a protocol!- virtual reality
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immersive virtual reality
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- virtual reality games
(4 posts)
- virtual reality goggles
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- virtual reality training
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- virtual walking training program
(1 post)
Effectiveness of Virtual Reality in Enhancing Rehabilitation Outcomes in Stroke Patients
Dr. Katherine Alexandre-Vergara
Exercise and Rehabilitation Sciences Institute
Submission Date: 20.08.2025 | Acceptance Date: 01.01.2026 | Publication Date: 10.02.2026
Abstract
Virtual reality (VR) has emerged as a potentially useful tool in the field of rehabilitation. It
provides an environment that is both immersive and interactive, which has the potential to
increase patient engagement through increased motivation. to determine whether or whether
virtual reality (VR)-based rehabilitation programs are beneficial in improving motor and
cognitive outcomes among stroke patients. We did a comprehensive analysis of the current
literature as well as clinical trials, with a particular emphasis on metrics such as motor function,
balance, gait, and quality of life. The research concluded that virtual reality (VR) therapies
considerably improve motor recovery and balance in comparison to traditional therapy. VR
also encourages neuroplasticity and provides therapeutic sessions that may be customised to
meet the specific requirements of each client. In spite of its many advantages, there are a
number of obstacles that have been discovered, including patient compliance, accessibility, and
cost. despite the fact that virtual reality-based rehabilitation shows a great deal of promise,
additional large-scale trials are required in order to establish standardised protocols and
determine whether or not it is effective over the long run. the importance of emerging
technology in revolutionising post-stroke recovery and boosting patient outcomes.
Rehabilitation, Neuroplasticity, Balance Improvement
Keywords: Virtual Reality (VR), Stroke Rehabilitation, Motor Recovery, Cognitive
Introduction
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Page
Stroke is the primary cause of disability on a global scale, and it has a substantial influence on
the physical, cognitive, and functional capacities of patients. Enhancing the quality of life for
stroke patients and improving the outcomes of their recovery are both dependent on the use of
effective rehabilitation procedures. Despite the fact that they are beneficial, traditional
rehabilitation procedures sometimes rely on repetitious exercises and sessions directed by
therapists. These methods, while helpful, can occasionally fail to engage patients and fail to
encourage them over the long run. Over the past few years, virtual reality (VR) has garnered a
lot of interest as a cutting-edge methodology in the field of rehabilitation. Virtual reality (VR)
offers patients an immersive and interactive environment in which they can undertake
therapeutic activities in surroundings that are supposed to be much like the real world. This
technique makes use of the concepts of neuroplasticity, which enables the brain to reorganise
and adapt, which is very helpful in the rehabilitation process following a stroke. According to
research, virtual reality (VR) therapy not only helps motor recovery and balance, but it also
improves cognitive functioning by encouraging patient involvement and active participation.
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