Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Thursday, November 20, 2025

Reliability and validity of virtual reality box & block test in healthy adults and patients with stroke: a prospective, multi-center, exploratory, cross-sectional study

 'Assessments' ARE ABSOLUTELY FUCKING USELESS UNLES THEY POINT DIRECTLY TO EXACT REHAB PROTOCOLS!

I never had this test, it would have been completely useless, I've never been able to get my fingers open due to spasticity. But that's ok because of the idiotic do nothingism of Dr. William M. Landau on spasticity!  

His statement from here:

Spasticity After Stroke: Why Bother? Aug. 2004

Wonder if he will be singing the same tune after he becomes the 1 in 4 per WHO that has a stroke, will he be satisfied with not getting recovered?

The latest here:

Reliability and validity of virtual reality box & block test in healthy adults and patients with stroke: a prospective, multi-center, exploratory, cross-sectional study


Abstract

Background

Virtual reality (VR) has emerged as a promising tool, offering immersive environments, real-time feedback, and kinematic data to support both evaluation and training in rehabilitation. The Box and Block Test (BBT) is a simple yet well-validated clinical tool commonly used to assess upper extremity function. This study aimed to develop and validate two versions of the virtual reality Box & Block Test (VR-BBT) in healthy adults and patients with stroke.

Methods

Participants completed the conventional BBT as well as two versions of a VR-BBT developed for this study: a physical interaction version (VR-PI) and a non-physical interaction version (VR-N). Primary outcome measures included the number of blocks transferred in the BBT, VR-PI, and VR-N. In patients with stroke, additional kinematic parameters (e.g., movement speed and distance) from the VR-BBT were analyzed.

Results

Twenty-four healthy adults and 24 patients with stroke were enrolled. Patients with stroke scored 55.65 ± 12.04 and 27.04 ± 16.88 in BBT, 28.40 ± 12.44 and 14.19 ± 10.24 in VR-PI, and 30.69 ± 11.29 and 16.21 ± 11.92 in VR-N for the unaffected and affected hands, respectively. The VR-BBT showed strong correlations with the BBT (r = 0.841 for VR-PI, r = 0.827 for VR-N). Intraclass correlation coefficients (ICC) indicated excellent reliability (BBT = 0.982, VR-PI = 0.940, VR-N = 0.943). Correlations with FMA-UE were 0.839, 0.657, and 0.676 for BBT, VR-PI, and VR-N, respectively. The affected hand exhibited statistically significantly lower movement speed than the unaffected hand. Movement distance was greater in the affected hand than in the unaffected hand for VR-N (p = 0.046), with a similar but non-significant trend for VR-PI (p = 0.062).

Conclusions

The VR-BBT demonstrated strong reliability and validity despite differences in performance counts compared to BBT. The affected hand showed greater movement distance but lower speed, indicating inefficient motor control. These parameters were significantly associated with FMA-UE, suggesting their potential as objective markers of upper limb motor impairment. These findings suggest that the VR-BBT could serve as a complementary tool for motor function assessment, with potential applications in tele-rehabilitation and virtual reality-based rehabilitation.

Trial registration KCT0009584 (Clinical Research Information Service, Republic of Korea).


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