Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Friday, December 16, 2016

Playing Wii Is Helping Stroke Patients Move Again

Well, well, still no protocols on this and it has been known for years.

Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of "Wii-search" Feb 2014.  

Feasibility and Efficacy of the Nintendo Wii Gaming System to Improve Balance Performance Post-Stroke: Protocol of a Phase II Randomized Controlled Trial in an Inpatient Rehabilitation Setting March, 2013

Clinical Feasibility of Interactive Commercial Nintendo Gaming for Chronic Stroke Rehabilitation Jan. 2013 

Suitability of Nintendo Wii Balance Board for rehabilitation of standing after stroke Aug. 2012


http://www.gizmodo.com.au/2016/12/playing-wii-is-helping-stroke-patients-move-again/

Two studies from Neuroscience Research Australia using "Wii-based Movement Therapy" on stroke patients have revealed extraordinary results.
Not only does playing Wii actually restore upper limb mobility, but it also improves lower limb movement and cardiovascular health.
Both studies compared Wii-based Movement Therapy (or WMT) with modified Constraint-induced Movement Therapy (mCMIT) and found that WMT is, well, better. CMIT is currently considered best-practice in stroke rehabilitation, but the results from these studies suggest that WMT is just as effective, and at six months into the treatment show better lifestyle outcomes.
Stroke is one of the leading causes of disability in Australia, with almost 440,000 people living with the after-effects. This is predicted to increase to 709,000 in 2032. Sixty-five per cent of those living with stroke also suffer a disability that means they can't carry out daily living activities without help.
Sedentary behaviour is common after a person has suffered a stroke, with cardiovascular fitness typically around half that of healthy people of a similar age. Poor cardiovascular fitness puts them at risk of another stroke. It's actually the reason for 19 per cent of stroke readmissions.
Most post-stroke therapies focus on regaining walking ability, which is important not only for mobility but to avoid social isolation and depression associated with the loss of mobility. While WMT is specifically targeted at rehabilitating upper-limb functionality, researchers found it also improved lower limb mobility.
"Our study shows us that Wii-based therapy provides three essential benefits to stroke survivors," says neurophysiologist Dr Penelope McNulty. "After receiving this treatment their stepping as well as arm and hand movements were improved and many enjoyed the additional benefit of increased cardiovascular fitness. We were pleasantly surprised with these results."

The Wii-based therapy involved one hour sessions per day of an individually tailored program involving Wii-Sports (golf, bowling, baseball, tennis or boxing). Game activities were introduced and varied according to motor function and progress of each patient.
Participants in the mCMIT group wore a padded mitt on the less affected hand to encourage use of the more affected upper limb. Activities of mCIMT were tailored to individual deficits and were mostly performed seated.
"Our research emphasises the need to increase physical activity post-stroke. We have shown that WMT is as effective for upper limb rehabilitation as mCIMT and, crucially, it has the added benefit of having higher patient preference, so they're likely to adhere to their rehabilitation training for longer."
Researchers say that WMT can be tailored to address aerobic deconditioning that affects around 50 per cent of stroke survivors without compromising its focus on improving upper limb function. Dr McNulty believes that with few minor modifications, Wii-based Movement Therapy can be individualised to provide a carefully controlled cardiovascular rehabilitation option for stroke survivors.
"Our research highlights the importance of developing a therapy that focuses on enabling increased independence post-stroke, and that the Wii-based Movement Therapy can deliver benefits that have been overlooked by current standard therapies."

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