Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Saturday, March 31, 2012

The ReWiiRe Project - Research for Wii Rehabilitation

Sounds cool but why can't the US have some innovative people working in stroke research? Do we need the UK to prove how its done?
http://www.rewiire.org.uk/

Motivation & Project Overview

Wii technology is recreational software and readily available on the market. The Wii technology has proved to be a great motivation tool for doing exercises at home. Currently there is some adoption of the Wii into physical rehabilitation practice with anecdotal evidence but little systematic evaluation. Therefore it is important to carry out this work to provide a solid evidence base for practice and commissioning.
In this project we would be also employing the Nintendo Wii remote technology that users are familiar with as a motivation tool and adapt it so that it can be used within healthcare for physiotherapy based rehabilitation.

ReWiiRe stand for Research for Wii technology in Rehabilitation. The project aim is twofold. Firstly to investigate therapist use and the patient experience of using the Nintendo Wii console technology in physical rehabilitation programmes in four NHS Trusts across hospital and community settings. We will be seeking to work with people with stroke, musculoskeletal conditions and amputation. Secondly to develop a customised rehabilitation platform that employs the Nintendo Wii remote technology and open source 3D software for the delivery of motivating rehabilitation sessions.

Furthermore we wish to investigate how this can be taken forward with a view to using it as part of physical rehabilitation and examining how game console technology may be adopted for personalised home rehabilitation that can be remotely monitored and adapted by the therapist.
This research is carried out by a multi-disciplinary team that includes Central London Community Healthcare NHS and Brunel University's School of Health Sciences and Social Care and School of Engineering and Design.

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