Changing stroke rehab and research worldwide now.Time is Brain! trillions and trillions of neurons that DIE each day because there are NO effective hyperacute therapies besides tPA(only 12% effective). I have 523 posts on hyperacute therapy, enough for researchers to spend decades proving them out. These are my personal ideas and blog on stroke rehabilitation and stroke research. Do not attempt any of these without checking with your medical provider. Unless you join me in agitating, when you need these therapies they won't be there.

What this blog is for:

My blog is not to help survivors recover, it is to have the 10 million yearly stroke survivors light fires underneath their doctors, stroke hospitals and stroke researchers to get stroke solved. 100% recovery. The stroke medical world is completely failing at that goal, they don't even have it as a goal. Shortly after getting out of the hospital and getting NO information on the process or protocols of stroke rehabilitation and recovery I started searching on the internet and found that no other survivor received useful information. This is an attempt to cover all stroke rehabilitation information that should be readily available to survivors so they can talk with informed knowledge to their medical staff. It lays out what needs to be done to get stroke survivors closer to 100% recovery. It's quite disgusting that this information is not available from every stroke association and doctors group.

Saturday, September 26, 2026

Swatting flies could help in stroke rehab

 Your competent? doctor already has you stomping cockroaches for your lower limbs and balance ,right?

I like the cockroach stomping game

Or this interactive carpet: Interactive carpet for stroke rehab

NO, So, PURE INCOMPETENCE!

Swatting flies could help in stroke rehab

Researchers at the US-based University of Central Florida (UCF) are working on a software program that will immerse stroke survivors in a virtual world – full of flying insects – to help patients expand their range of movement.

The virtual game would require users to put on goggles while sitting at a table. A few bugs would fly around nearby, which the patients would have to smash.

Each time they succeed, they would earn a point. As patients improve their range of motion, more bugs would appear at greater distances, forcing patients to work harder and increase their range of motion.

“It has to be fun so patients will actually do their physical therapy exercises,” said Eileen Smith, associate director of UCF’s Media Convergence Lab (MCL) at the Institute of Simulation and Training.

To create the software that can also track the user’s progress, MCL teamed up with the Virtual Reality Medical Centre (VRMC) in California.

“One of the sad things about stroke is that it is very isolating,” Smith said.

“If we can make the game fun for everyone, then maybe grandchildren will jump in while grandma is doing her exercises. Then it won’t just be a physical therapy session; it will be family time. It will help patients re-engage.”

She is collaborating with the project’s lead researcher, Charles Hughes, director of the Media Convergence Lab and a professor in UCF’s School of Electrical Engineering and Computer Science.

During preliminary work, the researchers produced a viable program to track the patients’ progress.

The team is working with a doctor and a physical therapist along with VRMC to create the prototype.

VRMC plans to introduce the fully functional program to physical therapy clinics by 2009.

Mark Wiederhold, VRMC’s president, said the company would eventually market the product as a take-home program that patients could run on their computers or hand-held devices.

“The project goes with our lab’s philosophy,” Smith said.  “We don’t want to create cool widgets. We want to create things people can actually use to better their lives.”


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