My conclusion is you don't understand ONE GODDAMN THING ABOUT SURVIVOR MOTIVATION/DEMORALIZATION, DO YOU? You create EXACT 100% recovery protocols, and your survivor will be motivated to do the millions of reps needed because they are looking forward to 100% recovery. GET THERE!
Virtual treadmill technology (C-mill) in gait rehabilitation after stroke: A qualitative interview study
Kristiansen Sara, MSc
1
, Lahelle Falck Andreas, PhD
2
Journal of Rehabilitation and Assistive
Technologies Engineering
Volume 13: 1–11
© The Author(s) 2026
Article reuse guidelines:
sagepub.com/journals-permissions
DOI: 10.1177/20556683261487182
journals.sagepub.com/home/jrt
, and Wouda Matthijs Ferdinand, PhD
1,3
Abstract
Background:
In stroke rehabilitation, VR-based technologies like the C-Mill treadmill combine physical and cognitive
training to enhance motivation and motor learning. While quantitative studies show functional benefits, little is known about
patients’ experiences.
Aim:
This study aims to explore stroke survivors’ subjective experiences of motivation during C-Mill
training. Method: A qualitative design was employed. Seven inpatients at Sunnaas Hospital who had engaged in gait
rehabilitation with C-Mill participated in semi-structured interviews. Data were transcribed verbatim and analyzed using
systematic text condensation.
Results:
One overarching theme - motivation - was identified, comprising two subthemes:
intrinsic and extrinsic motivation. The patients described how the C-Mill fostered intrinsic motivation by providing
challenging, meaningful, and engaging activities that reflected everyday-life situations. They experienced that the system
encouraged them to push their limits and attempt tasks they might otherwise hesitate to try, while still feeling supported and
safe. Additionally, the technology enhanced extrinsic motivation through engaging feedback mechanisms, including
gamification elements, and the visualization of performance statistics.
Conclusion:
C-Mill appears to constitute a promising
adjunct to conventional rehabilitation by strengthening motivation. Its technological features, including safety scaffolding,
gamification, and task variability, appeared to facilitate engagement and promote motivation.
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